Justin Clark-Casey (justincc)
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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13 years ago |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 years ago |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 years ago |
Justin Clark-Casey (justincc)
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cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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13 years ago |
Melanie
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3a113f9902
A stab at making CHANGED_OWNER work
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13 years ago |
Justin Clark-Casey (justincc)
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b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
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13 years ago |
Melanie
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b91c99b596
Fix script data not being reset as it should be
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14 years ago |
Justin Clark-Casey (justincc)
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3083c517a0
minor: resolve some mono compiler warnings
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14 years ago |
Melanie
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30320077a2
Fix slam bits being lost when editing perms in prim inventory
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14 years ago |
Melanie
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914e4b319e
Fix direct item give permissions
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14 years ago |
Melanie
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7cfe17b5b3
Partial permissions fix for boxed items.
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14 years ago |
Melanie
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dd154f7403
Fix god mode perms adjustment
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14 years ago |
Diva Canto
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3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
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14 years ago |
Melanie
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1c3e77b728
What is the point of using different types to express the same damn thing?
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14 years ago |
Melanie
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19181c019a
Another good catch. Update file name serial.
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14 years ago |
Melanie
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ec8d1d0131
Added a missed return. Thanks diva!
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14 years ago |
Melanie
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a31b96e1ba
Fix up merge artifacts
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14 years ago |
Melanie
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043dace118
Make prim inventories a bit more sane
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14 years ago |
Melanie
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7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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14 years ago |
Melanie
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c2a4bdb2fe
Fix build break
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14 years ago |
Melanie
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aaa4cb64a4
if you can't edit a prim's inventory, you don't need to see the asset ids.
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14 years ago |
John Hurliman
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5321e0e69f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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14 years ago |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 years ago |
Justin Clark-Casey (justincc)
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e3f1533705
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
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14 years ago |
root
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1b2edfe75f
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
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14 years ago |
John Hurliman
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c03b24cbfd
Merged
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14 years ago |
John Hurliman
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0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
John Hurliman
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109b517583
Fixed the naming mess around data connectors for simulation data
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14 years ago |
Justin Clark-Casey (justincc)
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f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
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14 years ago |