Историја ревизија

Аутор SHA1 Порука Датум
  Justin Clark-Casey (justincc) 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. пре 13 година
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. пре 13 година
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values пре 13 година
  Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. пре 13 година
  Melanie 3a113f9902 A stab at making CHANGED_OWNER work пре 13 година
  Justin Clark-Casey (justincc) b821f748ac For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present. пре 13 година
  Melanie b91c99b596 Fix script data not being reset as it should be пре 13 година
  Justin Clark-Casey (justincc) 3083c517a0 minor: resolve some mono compiler warnings пре 13 година
  Melanie 30320077a2 Fix slam bits being lost when editing perms in prim inventory пре 13 година
  Melanie 914e4b319e Fix direct item give permissions пре 13 година
  Melanie 7cfe17b5b3 Partial permissions fix for boxed items. пре 13 година
  Melanie dd154f7403 Fix god mode perms adjustment пре 13 година
  Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. пре 13 година
  Melanie 1c3e77b728 What is the point of using different types to express the same damn thing? пре 13 година
  Melanie 19181c019a Another good catch. Update file name serial. пре 13 година
  Melanie ec8d1d0131 Added a missed return. Thanks diva! пре 13 година
  Melanie a31b96e1ba Fix up merge artifacts пре 13 година
  Melanie 043dace118 Make prim inventories a bit more sane пре 13 година
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now пре 14 година
  Melanie c2a4bdb2fe Fix build break пре 14 година
  Melanie aaa4cb64a4 if you can't edit a prim's inventory, you don't need to see the asset ids. пре 14 година
  John Hurliman 5321e0e69f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim пре 14 година
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection пре 14 година
  Justin Clark-Casey (justincc) e3f1533705 Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} пре 14 година
  root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. пре 14 година
  John Hurliman c03b24cbfd Merged пре 14 година
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService пре 14 година
  Jeff Ames f1f0bc23f4 Formatting cleanup. пре 14 година
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data пре 14 година
  Justin Clark-Casey (justincc) f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well пре 14 година