Justin Clark-Casey (justincc)
|
8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
|
13 лет назад |
Justin Clark-Casey (justincc)
|
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
|
13 лет назад |
Justin Clark-Casey (justincc)
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 лет назад |
Justin Clark-Casey (justincc)
|
cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
|
13 лет назад |
Melanie
|
3a113f9902
A stab at making CHANGED_OWNER work
|
13 лет назад |
Justin Clark-Casey (justincc)
|
b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
|
13 лет назад |
Melanie
|
b91c99b596
Fix script data not being reset as it should be
|
13 лет назад |
Justin Clark-Casey (justincc)
|
3083c517a0
minor: resolve some mono compiler warnings
|
14 лет назад |
Melanie
|
30320077a2
Fix slam bits being lost when editing perms in prim inventory
|
14 лет назад |
Melanie
|
914e4b319e
Fix direct item give permissions
|
14 лет назад |
Melanie
|
7cfe17b5b3
Partial permissions fix for boxed items.
|
14 лет назад |
Melanie
|
dd154f7403
Fix god mode perms adjustment
|
14 лет назад |
Diva Canto
|
3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
|
14 лет назад |
Melanie
|
1c3e77b728
What is the point of using different types to express the same damn thing?
|
14 лет назад |
Melanie
|
19181c019a
Another good catch. Update file name serial.
|
14 лет назад |
Melanie
|
ec8d1d0131
Added a missed return. Thanks diva!
|
14 лет назад |
Melanie
|
a31b96e1ba
Fix up merge artifacts
|
14 лет назад |
Melanie
|
043dace118
Make prim inventories a bit more sane
|
14 лет назад |
Melanie
|
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
|
14 лет назад |
Melanie
|
c2a4bdb2fe
Fix build break
|
14 лет назад |
Melanie
|
aaa4cb64a4
if you can't edit a prim's inventory, you don't need to see the asset ids.
|
14 лет назад |
John Hurliman
|
5321e0e69f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
|
14 лет назад |
John Hurliman
|
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
|
14 лет назад |
Justin Clark-Casey (justincc)
|
e3f1533705
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
|
14 лет назад |
root
|
1b2edfe75f
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
|
14 лет назад |
John Hurliman
|
c03b24cbfd
Merged
|
14 лет назад |
John Hurliman
|
0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
|
14 лет назад |
Jeff Ames
|
f1f0bc23f4
Formatting cleanup.
|
14 лет назад |
John Hurliman
|
109b517583
Fixed the naming mess around data connectors for simulation data
|
14 лет назад |
Justin Clark-Casey (justincc)
|
f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
|
14 лет назад |