Commit History

Автор SHA1 Съобщение Дата
  Justin Clark-Casey (justincc) 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. преди 13 години
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. преди 13 години
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values преди 13 години
  Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. преди 13 години
  Melanie 3a113f9902 A stab at making CHANGED_OWNER work преди 13 години
  Justin Clark-Casey (justincc) b821f748ac For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present. преди 13 години
  Melanie b91c99b596 Fix script data not being reset as it should be преди 13 години
  Justin Clark-Casey (justincc) 3083c517a0 minor: resolve some mono compiler warnings преди 13 години
  Melanie 30320077a2 Fix slam bits being lost when editing perms in prim inventory преди 13 години
  Melanie 914e4b319e Fix direct item give permissions преди 13 години
  Melanie 7cfe17b5b3 Partial permissions fix for boxed items. преди 13 години
  Melanie dd154f7403 Fix god mode perms adjustment преди 13 години
  Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. преди 13 години
  Melanie 1c3e77b728 What is the point of using different types to express the same damn thing? преди 13 години
  Melanie 19181c019a Another good catch. Update file name serial. преди 13 години
  Melanie ec8d1d0131 Added a missed return. Thanks diva! преди 13 години
  Melanie a31b96e1ba Fix up merge artifacts преди 13 години
  Melanie 043dace118 Make prim inventories a bit more sane преди 13 години
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now преди 14 години
  Melanie c2a4bdb2fe Fix build break преди 14 години
  Melanie aaa4cb64a4 if you can't edit a prim's inventory, you don't need to see the asset ids. преди 14 години
  John Hurliman 5321e0e69f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim преди 14 години
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection преди 14 години
  Justin Clark-Casey (justincc) e3f1533705 Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} преди 14 години
  root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. преди 14 години
  John Hurliman c03b24cbfd Merged преди 14 години
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService преди 14 години
  Jeff Ames f1f0bc23f4 Formatting cleanup. преди 14 години
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data преди 14 години
  Justin Clark-Casey (justincc) f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well преди 14 години