Commit History

Author SHA1 Message Date
  Robert Adams 0d189165a8 BulletSim: distribute vehicle physical settings to all members of 11 years ago
  Robert Adams 75686e0e49 Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"" 11 years ago
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams af9deed135 Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" 11 years ago
  Robert Adams 44543ebe63 Revert "BulletSim: freshen up the code for constraint based linksets." 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams 7b187deb19 Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" 11 years ago
  Robert Adams d0d654e218 BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams 803632f8f3 BulletSim: freshen up the code for constraint based linksets. 11 years ago
  Robert Adams 2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection. 11 years ago
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms 11 years ago
  Vegaslon bbc40fab62 BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware. 11 years ago
  Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago
  Robert Adams 8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems. 11 years ago
  Robert Adams 74539659f6 BulletSim: move new linear deflection code to own routine. 11 years ago
  Vegaslon a5de4f692b BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life. 11 years ago
  Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. 11 years ago
  Vegaslon ac6dcd35fb Bulletsim: and the rotational friction. 11 years ago
  Vegaslon f247ae1a75 BulletSim: Another way to create vehicle framed friction. 11 years ago
  Robert Adams 93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates 11 years ago
  Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
  Robert Adams bf31896983 BulletSim: simplify parameter specification by reducing the number of 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams b53713cdda BulletSim: some formatting changes. 11 years ago
  Vegaslon 9cc41d5118 Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does. 11 years ago