Robert Adams
|
0d189165a8
BulletSim: distribute vehicle physical settings to all members of
|
vor 11 Jahren |
Robert Adams
|
75686e0e49
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
|
vor 11 Jahren |
Robert Adams
|
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
|
vor 11 Jahren |
Robert Adams
|
af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
|
vor 11 Jahren |
Robert Adams
|
44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
|
vor 11 Jahren |
Robert Adams
|
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
|
vor 11 Jahren |
Robert Adams
|
7b187deb19
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
|
vor 11 Jahren |
Robert Adams
|
d0d654e218
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
|
vor 11 Jahren |
Robert Adams
|
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
|
vor 11 Jahren |
Robert Adams
|
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
|
vor 11 Jahren |
Robert Adams
|
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
|
vor 11 Jahren |
Robert Adams
|
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
|
vor 11 Jahren |
Vegaslon
|
bbc40fab62
BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
|
vor 11 Jahren |
Robert Adams
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
vor 11 Jahren |
Robert Adams
|
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
|
vor 11 Jahren |
Robert Adams
|
74539659f6
BulletSim: move new linear deflection code to own routine.
|
vor 11 Jahren |
Vegaslon
|
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
|
vor 11 Jahren |
Robert Adams
|
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
|
vor 11 Jahren |
Vegaslon
|
ac6dcd35fb
Bulletsim: and the rotational friction.
|
vor 11 Jahren |
Vegaslon
|
f247ae1a75
BulletSim: Another way to create vehicle framed friction.
|
vor 11 Jahren |
Robert Adams
|
93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
|
vor 11 Jahren |
Robert Adams
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
vor 11 Jahren |
Robert Adams
|
bf31896983
BulletSim: simplify parameter specification by reducing the number of
|
vor 11 Jahren |
Robert Adams
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
|
vor 11 Jahren |
Robert Adams
|
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
|
vor 11 Jahren |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
vor 11 Jahren |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
vor 11 Jahren |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
vor 11 Jahren |
Robert Adams
|
b53713cdda
BulletSim: some formatting changes.
|
vor 11 Jahren |
Vegaslon
|
9cc41d5118
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
|
vor 11 Jahren |