Commit History

Author SHA1 Message Date
  Robert Adams 7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 11 years ago
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 years ago
  Robert Adams 285dc554ec BulletSim: new algorithm for vertical attraction which uses quaternion 11 years ago
  Robert Adams 8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter 11 years ago
  Robert Adams 464201b41d BulletSim: add INI parameter for angular banking timescale fudge parameter. 11 years ago
  Vegaslon fc84ebb819 BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis) 11 years ago
  Vegaslon 78b25094dc BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side. 11 years ago
  Robert Adams 1c740798b4 BulletSim: add parameters, code cleanup around checking and enforcing 11 years ago
  Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values 11 years ago
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 years ago
  Robert Adams 2b6d226911 BulletSim: correct angular vertical attraction to properly correct an upside down vehicle. 11 years ago
  Robert Adams ed71c939fc BulletSim: make sure vehicle physical properties are set when going 11 years ago
  Robert Adams 47f09ed4c1 BulletSim: enable angular vertical attraction. 11 years ago
  Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 11 years ago
  Robert Adams b546af9ac2 BulletSim: simplify the initialization of some of the parameters. 11 years ago
  Robert Adams 36f401d850 BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes. 11 years ago
  Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 11 years ago
  Robert Adams dd08e1fba6 BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values 11 years ago
  Robert Adams c44a8e9f92 BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging. 11 years ago
  Robert Adams 6a5d088197 BulletSim: reduce the force of gravity on ground vehicles when they 11 years ago
  Robert Adams a2a32fc844 BulletSim: reduce the zeroing threshold for rotational velocity. 11 years ago
  Robert Adams a7b810ddee BulletSim: remove setting of vehicle InterpolationRotationalVelocity. 11 years ago
  Robert Adams 80b1e32bfa BulletSim: Tweeks to vehicle motion. 11 years ago
  Robert Adams 52b341e2e2 BulletSim: More aggressive as setting character velocity to zero 11 years ago
  Robert Adams 2cb1d5240e BulletSim: small fix making sure terrain height is calculated 11 years ago
  Robert Adams 3b0df52d10 BulletSim: modify motors to return correction rather than current value 11 years ago
  Robert Adams 75f710f1e7 BulletSim: Add one function that all actors who act on the physical 11 years ago
  Robert Adams 5d098d8f17 BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. 11 years ago
  Robert Adams 021964c6e0 BulletSim: tweeks to improve hover. 11 years ago
  Robert Adams 181d4c6fcb BulletSim: temporarily disable banking and direction deflection 11 years ago