Robert Adams
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7d50015a74
BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
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11 years ago |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 years ago |
Robert Adams
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285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
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11 years ago |
Robert Adams
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8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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11 years ago |
Robert Adams
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464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
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11 years ago |
Vegaslon
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fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
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11 years ago |
Vegaslon
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78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
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11 years ago |
Robert Adams
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1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
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11 years ago |
Robert Adams
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885b45b112
BulletSim: rework parameter setting for different types of values
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11 years ago |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 years ago |
Robert Adams
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2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
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11 years ago |
Robert Adams
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ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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11 years ago |
Robert Adams
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47f09ed4c1
BulletSim: enable angular vertical attraction.
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11 years ago |
Robert Adams
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531d0429d1
BulletSim: first unit test: vehicle angular attraction
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11 years ago |
Robert Adams
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b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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11 years ago |
Robert Adams
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36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
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11 years ago |
Robert Adams
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ddef8f16e5
BulletSim: first attempt at reporting top colliders
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11 years ago |
Robert Adams
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dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
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11 years ago |
Robert Adams
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c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
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11 years ago |
Robert Adams
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6a5d088197
BulletSim: reduce the force of gravity on ground vehicles when they
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11 years ago |
Robert Adams
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a2a32fc844
BulletSim: reduce the zeroing threshold for rotational velocity.
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11 years ago |
Robert Adams
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a7b810ddee
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
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11 years ago |
Robert Adams
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80b1e32bfa
BulletSim: Tweeks to vehicle motion.
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11 years ago |
Robert Adams
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52b341e2e2
BulletSim: More aggressive as setting character velocity to zero
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11 years ago |
Robert Adams
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2cb1d5240e
BulletSim: small fix making sure terrain height is calculated
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11 years ago |
Robert Adams
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3b0df52d10
BulletSim: modify motors to return correction rather than current value
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11 years ago |
Robert Adams
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75f710f1e7
BulletSim: Add one function that all actors who act on the physical
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11 years ago |
Robert Adams
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5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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11 years ago |
Robert Adams
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021964c6e0
BulletSim: tweeks to improve hover.
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11 years ago |
Robert Adams
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181d4c6fcb
BulletSim: temporarily disable banking and direction deflection
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11 years ago |