Justin Clark-Casey (justincc)
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fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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11 years ago |
Justin Clark-Casey (justincc)
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74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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11 years ago |
dahlia
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055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
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11 years ago |
Robert Adams
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fdf8732cd7
ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
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11 years ago |
Robert Adams
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5afab9bcfe
Add check to always push terse updates for presences that have new velocities of zero.
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11 years ago |
Dan Lake
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88b094cbf7
Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence
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11 years ago |
Justin Clark-Casey (justincc)
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597a101b9f
Minor formatting for 0962a35d and a few one-line comments as to why that code is there
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12 years ago |
Iain Oliver
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0962a35d2f
Fix movetotarget on mega regions.
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12 years ago |
Dan Lake
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2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
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12 years ago |
Dan Lake
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ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
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12 years ago |
Melanie
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fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
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12 years ago |
Justin Clark-Casey (justincc)
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c97890ca69
Add "force gc" region console command which manually invokes garbage collection.
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12 years ago |
Oren Hurvitz
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b4923da334
Changed "course" to "coarse" in several places
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12 years ago |
SignpostMarv
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8d431c6359
formatting
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12 years ago |
SignpostMarv
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663bfbb372
although the attachmentPoint argument is a uint, zero is not a valid attachment point
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12 years ago |
Justin Clark-Casey (justincc)
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ba58331b29
Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in
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12 years ago |
Robert Adams
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7243d4f842
BulletSim: Properly regenerate hulls when objects made physical.
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12 years ago |
Robert Adams
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5c192b9bab
Modify order of code so SOP doesn't set the physics actor flying
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12 years ago |
Justin Clark-Casey (justincc)
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e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 years ago |
Justin Clark-Casey (justincc)
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337ea019bd
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
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12 years ago |
Justin Clark-Casey (justincc)
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cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
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12 years ago |
Justin Clark-Casey (justincc)
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11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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12 years ago |
Justin Clark-Casey (justincc)
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c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
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12 years ago |
Justin Clark-Casey (justincc)
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69a6f6e3cd
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
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12 years ago |
Justin Clark-Casey (justincc)
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e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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12 years ago |
Justin Clark-Casey (justincc)
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506437b684
Remove log line accidentally left in SP.SendSitResponse()
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12 years ago |
Justin Clark-Casey (justincc)
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d6f563794e
Don't allow a prim to be sat upon if its part of an attachment
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12 years ago |
Justin Clark-Casey (justincc)
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2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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12 years ago |
Justin Clark-Casey (justincc)
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d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
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12 years ago |
Justin Clark-Casey (justincc)
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e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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12 years ago |