Justin Clark-Casey (justincc)
|
d38d5ecbac
minor: remove mono compiler warnings from ScenePresence
|
11 年之前 |
Justin Clark-Casey (justincc)
|
bfdcdbb2f3
Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
97bcb59bee
Merge branch 'TeleportWork'
|
11 年之前 |
Justin Clark-Casey (justincc)
|
b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
|
11 年之前 |
Dan Lake
|
9fc97cbbf7
Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution
|
11 年之前 |
Justin Clark-Casey (justincc)
|
b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
|
11 年之前 |
Diva Canto
|
946b370966
Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point.
|
11 年之前 |
Diva Canto
|
07e4958b19
Turn off edit beams when object is derezed while being edited. (mantis #6722)
|
11 年之前 |
Justin Clark-Casey (justincc)
|
a08f01fa83
Fix NPC regression test failures.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
72ed49af5f
Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport
|
11 年之前 |
Justin Clark-Casey (justincc)
|
1fabdcc43c
If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.
|
11 年之前 |
Diva Canto
|
4e5c7bdeb3
Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs
|
11 年之前 |
Diva Canto
|
879cbb4575
This commit message intentionally left blank (last commit was idiotic)
|
11 年之前 |
Diva Canto
|
261512606d
Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin.
|
11 年之前 |
Diva Canto
|
3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
|
11 年之前 |
Diva Canto
|
901bdfed40
Restoring landing on prims, which had been affected by the edit beams commit.
|
11 年之前 |
Diva Canto
|
8d18ad2f6f
Minor aesthetic change to make things more clear.
|
11 年之前 |
Diva Canto
|
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
|
11 年之前 |
Diva Canto
|
3919c80505
A couple of small optimizations over the previous commit
|
11 年之前 |
Diva Canto
|
d5a1779465
Manage AgentUpdates more sanely:
|
11 年之前 |
Diva Canto
|
c61ff917ef
Authenticate ChildAgentUpdate too.
|
11 年之前 |
Diva Canto
|
f3b3e21dea
Change the auth token to be the user's sessionid.
|
11 年之前 |
Diva Canto
|
fcb0349d56
And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests!
|
11 年之前 |
Diva Canto
|
b4f1b9acf6
Guard against unauthorized agent deletes.
|
11 年之前 |
Diva Canto
|
5a1d6727e1
Some more debug to see how many threads are available.
|
11 年之前 |
Diva Canto
|
bc405a6a34
That didn't fix the problem.
|
11 年之前 |
Diva Canto
|
6825377380
Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4.
|
11 年之前 |
Diva Canto
|
3a26e366d2
This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.
|
11 年之前 |
Diva Canto
|
ff4ad60207
Same issue as previous commit.
|
11 年之前 |
Diva Canto
|
a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
|
11 年之前 |