Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 yıl önce
  Justin Clark-Casey (justincc) f41fc4eb25 Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order. 11 yıl önce
  Robert Adams 4d32ca19bf Trigger OnScenePresenceUpdated when the avatar's animations change. 11 yıl önce
  Justin Clark-Casey (justincc) 8f9a726465 If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one. 11 yıl önce
  Diva Canto 233b9ec4d7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 yıl önce
  Mic Bowman a087dbed7f One more appearance change: drop sending the SendAppearance packet 11 yıl önce
  Diva Canto 10e4fb2ce2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 yıl önce
  Diva Canto 26904cc5a1 Add comment 11 yıl önce
  Justin Clark-Casey (justincc) d214e2d0c4 On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread. 11 yıl önce
  Diva Canto 91091c3e54 Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents) 11 yıl önce
  Diva Canto 645da54f25 Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!" 11 yıl önce
  Diva Canto f32a21d967 HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up! 11 yıl önce
  Justin Clark-Casey (justincc) 023faa227e Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects 11 yıl önce
  Justin Clark-Casey (justincc) 23ae4c0a4d Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments. 11 yıl önce
  Justin Clark-Casey (justincc) 285bd3abc8 Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule 11 yıl önce
  Justin Clark-Casey (justincc) 4ad9b27530 If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call. 11 yıl önce
  Justin Clark-Casey (justincc) 3b377f16b2 Fix regression tests by making a new NPC always trigger simulator side attachment code when created. 11 yıl önce
  Justin Clark-Casey (justincc) c2093ccce1 Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. 11 yıl önce
  Justin Clark-Casey (justincc) 01636ca900 Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location. 11 yıl önce
  Justin Clark-Casey (justincc) 93206ef0fa Add "show borders" command to show the borders of a region. 11 yıl önce
  Justin Clark-Casey (justincc) 3cb1c23554 Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region. 11 yıl önce
  Justin Clark-Casey (justincc) e9c394fb4e Make llGetObjectDetails() return the correct world rotation for a sitting avatar 11 yıl önce
  Justin Clark-Casey (justincc) 8960418e7d Add regression test for presence crossing between regions on the same simulator. 11 yıl önce
  Justin Clark-Casey (justincc) a93f06eb88 minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc. 11 yıl önce
  teravus 6560d80fa8 * Fix walking to <NaN, NaN, NaN> via autopilot. 11 yıl önce
  Melanie 6f3dcf58b8 Fix code to check for no spawn points. Possibly a merge artefact? 11 yıl önce
  BlueWall adedd70c35 Fix teleport/telehub issue: 11 yıl önce
  teravus d8d4e7f236 Sit and Spin reduction. If sitting, slam avatar angular velocity to zero. 11 yıl önce
  teravus 52ea6eadae * This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. 11 yıl önce
  teravus 7c4e0ff03c * Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff. 11 yıl önce