Commit történet

Szerző SHA1 Üzenet Dátum
  Justin Clark-Casey (justincc) d38d5ecbac minor: remove mono compiler warnings from ScenePresence 11 éve
  Justin Clark-Casey (justincc) bfdcdbb2f3 Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4. 11 éve
  Justin Clark-Casey (justincc) 97bcb59bee Merge branch 'TeleportWork' 11 éve
  Justin Clark-Casey (justincc) b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C 11 éve
  Dan Lake 9fc97cbbf7 Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution 11 éve
  Justin Clark-Casey (justincc) b10710d4a5 minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name. 11 éve
  Diva Canto 946b370966 Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point. 11 éve
  Diva Canto 07e4958b19 Turn off edit beams when object is derezed while being edited. (mantis #6722) 11 éve
  Justin Clark-Casey (justincc) a08f01fa83 Fix NPC regression test failures. 11 éve
  Justin Clark-Casey (justincc) 72ed49af5f Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport 11 éve
  Justin Clark-Casey (justincc) 1fabdcc43c If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer. 11 éve
  Diva Canto 4e5c7bdeb3 Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs 11 éve
  Diva Canto 879cbb4575 This commit message intentionally left blank (last commit was idiotic) 11 éve
  Diva Canto 261512606d Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin. 11 éve
  Diva Canto 3891a8946b New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked) 11 éve
  Diva Canto 901bdfed40 Restoring landing on prims, which had been affected by the edit beams commit. 11 éve
  Diva Canto 8d18ad2f6f Minor aesthetic change to make things more clear. 11 éve
  Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 11 éve
  Diva Canto 3919c80505 A couple of small optimizations over the previous commit 11 éve
  Diva Canto d5a1779465 Manage AgentUpdates more sanely: 11 éve
  Diva Canto c61ff917ef Authenticate ChildAgentUpdate too. 11 éve
  Diva Canto f3b3e21dea Change the auth token to be the user's sessionid. 11 éve
  Diva Canto fcb0349d56 And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests! 11 éve
  Diva Canto b4f1b9acf6 Guard against unauthorized agent deletes. 11 éve
  Diva Canto 5a1d6727e1 Some more debug to see how many threads are available. 11 éve
  Diva Canto bc405a6a34 That didn't fix the problem. 11 éve
  Diva Canto 6825377380 Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4. 11 éve
  Diva Canto 3a26e366d2 This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural. 11 éve
  Diva Canto ff4ad60207 Same issue as previous commit. 11 éve
  Diva Canto a412b1d682 Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement. 11 éve