Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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11 лет назад |
Justin Clark-Casey (justincc)
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6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
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11 лет назад |
Justin Clark-Casey (justincc)
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acc1810af2
minor: remove some mono compiler warnings
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11 лет назад |
SignpostMarv
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a09cba6da3
refactoring to use assembly:classname style of configuration
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12 лет назад |
SignpostMarv
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a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
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12 лет назад |
SignpostMarv
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ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
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12 лет назад |
Justin Clark-Casey (justincc)
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9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
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12 лет назад |
Justin Clark-Casey (justincc)
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d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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12 лет назад |
Justin Clark-Casey (justincc)
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a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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12 лет назад |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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13 лет назад |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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13 лет назад |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 лет назад |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
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13 лет назад |
Justin Clark-Casey (justincc)
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41105948bd
remove some mono compiler warnings
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13 лет назад |
Melanie
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43c270b536
Fix gesture and viewer preview sounds not playing
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14 лет назад |
Melanie
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ff3e466000
Remove a debug spam
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14 лет назад |
Melanie
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644eb9fd7f
Fix playing sound from HUDs
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14 лет назад |
Melanie
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e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
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14 лет назад |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 лет назад |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 лет назад |
Melanie
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a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
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14 лет назад |
Revolution
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ec3c31e61e
Updates all IRegionModules to the new style region modules.
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14 лет назад |
Jeff Ames
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606e831ff5
Formatting cleanup.
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15 лет назад |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 лет назад |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 лет назад |
Sean Dague
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5959e42683
large scale fix for svn props after "the great refactor"
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15 лет назад |
lbsa71
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801da4346a
* optimized usings.
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15 лет назад |
Dr Scofield
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180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
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15 лет назад |