Selaa lähdekoodia

this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:

CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
modules:

OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator

Dr Scofield 15 vuotta sitten
vanhempi
commit
180be7de07
100 muutettua tiedostoa jossa 129 lisäystä ja 132 poistoa
  1. 0 1
      .nant/bamboo.build
  2. 4 6
      .nant/local.include
  3. 4 4
      OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
  4. 1 1
      OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
  5. 1 1
      OpenSim/Data/Tests/BasicRegionTest.cs
  6. 1 1
      OpenSim/Region/Application/HGOpenSimNode.cs
  7. 2 2
      OpenSim/Region/Application/OpenSim.cs
  8. 1 1
      OpenSim/Region/Application/OpenSimBase.cs
  9. 1 1
      OpenSim/Region/ClientStack/ClientStackManager.cs
  10. 1 1
      OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
  11. 1 1
      OpenSim/Region/ClientStack/RegionApplicationBase.cs
  12. 1 1
      OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
  13. 1 1
      OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
  14. 1 1
      OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
  15. 1 1
      OpenSim/Region/CoreModules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
  16. 1 1
      OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
  17. 1 1
      OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
  18. 1 1
      OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
  19. 1 1
      OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
  20. 1 1
      OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
  21. 1 1
      OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
  22. 1 1
      OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
  23. 3 3
      OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
  24. 2 2
      OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
  25. 1 1
      OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
  26. 1 1
      OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
  27. 1 1
      OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
  28. 1 1
      OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs
  29. 1 1
      OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs
  30. 2 2
      OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs
  31. 2 2
      OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
  32. 1 1
      OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
  33. 1 1
      OpenSim/Region/CoreModules/Framework/InterfaceCommander/Command.cs
  34. 1 1
      OpenSim/Region/CoreModules/Framework/InterfaceCommander/Commander.cs
  35. 1 1
      OpenSim/Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs
  36. 1 1
      OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryService.cs
  37. 2 2
      OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
  38. 1 1
      OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
  39. 1 1
      OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
  40. 1 1
      OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
  41. 1 1
      OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
  42. 1 1
      OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs
  43. 1 1
      OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
  44. 1 1
      OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
  45. 1 1
      OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
  46. 1 1
      OpenSim/Region/CoreModules/World/Archiver/ArchiveConstants.cs
  47. 2 2
      OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
  48. 3 3
      OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
  49. 3 3
      OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
  50. 2 2
      OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
  51. 1 1
      OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
  52. 1 1
      OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
  53. 1 1
      OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
  54. 1 1
      OpenSim/Region/CoreModules/World/Archiver/RegionSettingsSerializer.cs
  55. 1 1
      OpenSim/Region/CoreModules/World/Archiver/TarArchiveReader.cs
  56. 1 1
      OpenSim/Region/CoreModules/World/Archiver/TarArchiveWriter.cs
  57. 4 4
      OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
  58. 3 3
      OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
  59. 1 1
      OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
  60. 1 1
      OpenSim/Region/CoreModules/World/Land/LandChannel.cs
  61. 1 1
      OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
  62. 1 1
      OpenSim/Region/CoreModules/World/Land/LandObject.cs
  63. 2 2
      OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
  64. 1 1
      OpenSim/Region/CoreModules/World/Serialiser/IFileSerialiser.cs
  65. 1 1
      OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
  66. 3 3
      OpenSim/Region/CoreModules/World/Serialiser/SerialiseTerrain.cs
  67. 2 2
      OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
  68. 1 1
      OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
  69. 1 1
      OpenSim/Region/CoreModules/World/Sun/SunModule.cs
  70. 2 2
      OpenSim/Region/CoreModules/World/Terrain/DefaultEffects/ChannelDigger.cs
  71. 2 2
      OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs
  72. 1 1
      OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
  73. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/BMP.cs
  74. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GIF.cs
  75. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
  76. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
  77. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
  78. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/PNG.cs
  79. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
  80. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs
  81. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
  82. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
  83. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs
  84. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
  85. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs
  86. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs
  87. 1 1
      OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
  88. 1 1
      OpenSim/Region/CoreModules/World/Terrain/ITerrainEffect.cs
  89. 1 1
      OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
  90. 1 1
      OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
  91. 1 1
      OpenSim/Region/CoreModules/World/Terrain/ITerrainModule.cs
  92. 1 1
      OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs
  93. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs
  94. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
  95. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
  96. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
  97. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs
  98. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
  99. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
  100. 1 1
      OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs

+ 0 - 1
.nant/bamboo.build

@@ -43,7 +43,6 @@
           <include name="../bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll"/>
           <include name="../bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll"/>
           <include name="../bin/OpenSim.Region.CoreModules.Tests.dll"/>
-          <include name="../bin/OpenSim.Region.Environment.Tests.dll"/>
           <include name="../bin/OpenSim.Region.Framework.Tests.dll"/>
           <include name="../bin/OpenSim.Data.SQLite.Tests.dll"/>
           <include name="../bin/OpenSim.Data.MySQL.Tests.dll"/>  

+ 4 - 6
.nant/local.include

@@ -40,7 +40,6 @@
           <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
           <include name="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
           <include name="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
-          <include name="./bin/OpenSim.Region.Environment.Tests.dll" />
           <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" />
           <include name="./bin/OpenSim.Region.Framework.Tests.dll" />
           <include name="./bin/OpenSim.Data.SQLite.Tests.dll" />
@@ -110,13 +109,13 @@
     
     <exec program="mono">
       <arg value="--debug" />
-      <arg value="--profile=monocov:outfile=./cov/OpenSim.Region.Environment.cov,+[OpenSim.Region.Environment]" />
+      <arg value="--profile=monocov:outfile=./cov/OpenSim.Region.CoreModules.cov,+[OpenSim.Region.CoreModules]" />
       <arg value="/usr/lib/nunit/nunit-console.exe" />
-      <arg value="./bin/OpenSim.Region.Environment.Tests.dll" />
+      <arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
     </exec>
-    <delete dir="./cov/OpenSim.Region.Environment" />
+    <delete dir="./cov/OpenSim.Region.CoreModules" />
     <exec program="monocov">
-      <arg value="--export-html=./cov/OpenSim.Region.Environment ./cov/OpenSim.Region.Environment.cov" />
+      <arg value="--export-html=./cov/OpenSim.Region.CoreModules ./cov/OpenSim.Region.CoreModules.cov" />
     </exec>    
 
     <exec program="mono">
@@ -170,7 +169,6 @@
           <include name="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
           <include name="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
           <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" />
-          <include name="./bin/OpenSim.Region.Environment.Tests.dll" />
           <include name="./bin/OpenSim.Region.Framework.Tests.dll" />
           <include name="./bin/OpenSim.Data.SQLite.Tests.dll" />
           <include name="./bin/OpenSim.Data.MySQL.Tests.dll" />

+ 4 - 4
OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs

@@ -34,10 +34,10 @@ using OpenSim.Framework;
 using OpenSim.Framework.RegionLoader.Filesystem;
 using OpenSim.Framework.RegionLoader.Web;
 
-using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
-using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
-using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
-using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
+using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
+using OpenSim.Region.CoreModules.Avatar.InstantMessage;
+using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
+using OpenSim.Region.CoreModules.Scripting.XMLRPC;
 using OpenSim.Region.CoreModules.Agent.AssetTransaction;
 
 namespace OpenSim.ApplicationPlugins.LoadRegions

+ 1 - 1
OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs

@@ -39,7 +39,7 @@ using OpenSim.Framework;
 using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Terrain;
 using System.Collections.Generic;
 
 namespace OpenSim.ApplicationPlugins.RemoteController

+ 1 - 1
OpenSim/Data/Tests/BasicRegionTest.cs

@@ -35,7 +35,7 @@ using OpenSim.Framework;
 using OpenSim.Data;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Land;
+using OpenSim.Region.CoreModules.World.Land;
 using OpenMetaverse;
 
 namespace OpenSim.Data.Tests

+ 1 - 1
OpenSim/Region/Application/HGOpenSimNode.cs

@@ -43,7 +43,7 @@ using OpenSim.Framework.Communications;
 using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Communications.Local;
 using OpenSim.Region.Communications.Hypergrid;
-using OpenSim.Region.Environment;
+using OpenSim.Region.CoreModules;
 using OpenSim.Region.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;

+ 2 - 2
OpenSim/Region/Application/OpenSim.cs

@@ -41,8 +41,8 @@ using OpenSim.Framework.Console;
 using OpenSim.Framework.Statistics;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver;
-using Timer=System.Timers.Timer;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using Timer = System.Timers.Timer;
 
 namespace OpenSim
 {

+ 1 - 1
OpenSim/Region/Application/OpenSimBase.cs

@@ -44,7 +44,7 @@ using OpenSim.Framework.Statistics;
 using OpenSim.Region.ClientStack;
 using OpenSim.Region.Communications.Local;
 using OpenSim.Region.Communications.OGS1;
-using OpenSim.Region.Environment;
+using OpenSim.Region.CoreModules;
 using OpenSim.Region.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;

+ 1 - 1
OpenSim/Region/ClientStack/ClientStackManager.cs

@@ -35,7 +35,7 @@ using OpenSim.Region.ClientStack;
 using OpenSim.Framework.Communications;
 using OpenSim.Framework.Communications.Cache;
 
-namespace OpenSim.Region.Environment
+namespace OpenSim.Region.ClientStack
 {
     public class ClientStackManager
     {

+ 1 - 1
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs

@@ -798,7 +798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 
         /// <summary>
         /// Starts up the timers to check the client and resend unacked packets
-        /// Adds the client to the OpenSim.Region.Environment.Scenes.Scene
+        /// Adds the client to the OpenSim.Region.Framework.Scenes.Scene
         /// </summary>
         protected virtual void InitNewClient()
         {

+ 1 - 1
OpenSim/Region/ClientStack/RegionApplicationBase.cs

@@ -38,7 +38,7 @@ using OpenSim.Framework.Communications.Cache;
 using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment;
+using OpenSim.Region.CoreModules;
 using OpenSim.Region.Physics.Manager;
 
 namespace OpenSim.Region.ClientStack

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs → OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs

@@ -38,7 +38,7 @@ using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
+namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
 {
     public class AvatarFactoryModule : IAvatarFactory, IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs → OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs

@@ -39,7 +39,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Chat
+namespace OpenSim.Region.CoreModules.Avatar.Chat
 {
     public class ChatModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Combat/CombatModule.cs → OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs

@@ -41,7 +41,7 @@ using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 using OpenSim.Framework.Communications.Cache;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Combat.CombatModule
+namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
 {
     public class CombatModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs → OpenSim/Region/CoreModules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs

@@ -42,7 +42,7 @@ using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
+namespace OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney
 {
     /// <summary>
     /// Demo Economy/Money Module.  This is not a production quality money/economy module!

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs → OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs

@@ -34,7 +34,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
+namespace OpenSim.Region.CoreModules.Avatar.Dialog
 {
     public class DialogModule : IRegionModule, IDialogModule
     { 

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs → OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs

@@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Friends
+namespace OpenSim.Region.CoreModules.Avatar.Friends
 {
     /*
         This module handles adding/removing friends, and the the presence

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Gestures/GesturesModule.cs → OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs

@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 using System.Reflection;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
+namespace OpenSim.Region.CoreModules.Avatar.Gestures
 {
     public class GesturesModule : IRegionModule
     { 

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs → OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs

@@ -35,7 +35,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Groups
+namespace OpenSim.Region.CoreModules.Avatar.Groups
 {
     public class GroupsModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs → OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs

@@ -39,7 +39,7 @@ using OpenSim.Framework.Client;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
+namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 {
     public class InstantMessageModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/InstantMessage/MessageTransferModule.cs → OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs

@@ -39,7 +39,7 @@ using OpenSim.Framework.Client;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
+namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 {
     public class MessageTransferModule : IRegionModule, IMessageTransferModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs → OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs

@@ -39,7 +39,7 @@ using OpenSim.Framework.Client;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
+namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 {
     public class PresenceModule : IRegionModule, IPresenceModule
     {

+ 3 - 3
OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs → OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs

@@ -33,15 +33,15 @@ using System.Reflection;
 using System.Xml;
 using OpenMetaverse;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Archiver;
+using OpenSim.Region.CoreModules.World.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
 using OpenSim.Framework;
 using OpenSim.Framework.Communications;
 using OpenSim.Framework.Communications.Cache;
 using log4net;
-using OpenSim.Region.Environment.Modules.World.Serialiser;
 
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
 {
     public class InventoryArchiveReadRequest
     {

+ 2 - 2
OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs → OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs

@@ -33,14 +33,14 @@ using System.Reflection;
 using System.Xml;
 using OpenMetaverse;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Archiver;
+using OpenSim.Region.CoreModules.World.Archiver;
 using OpenSim.Framework;
 using OpenSim.Framework.Communications;
 using OpenSim.Framework.Communications.Cache;
 using log4net;
 
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
 {        
     public class InventoryArchiveWriteRequest
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs → OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs

@@ -37,7 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 using OpenSim.Framework.Communications.Cache;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 {
     public class InventoryTransferModule : IInventoryTransferModule, IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Lure/LureModule.cs → OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs

@@ -40,7 +40,7 @@ using OpenSim.Framework.Client;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Lure
+namespace OpenSim.Region.CoreModules.Avatar.Lure
 {
     public class LureModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/ObjectCaps/ObjectAdd.cs → OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs

@@ -38,7 +38,7 @@ using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.ObjectCaps
+namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
 {
     public class ObjectAdd : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs → OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs

@@ -35,7 +35,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
+namespace OpenSim.Region.CoreModules.Avatar.Profiles
 {
     public class AvatarProfilesModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs → OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs

@@ -41,7 +41,7 @@ using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Communications.Local
+namespace OpenSim.Region.CoreModules.Communications.Local
 {
     public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn
     {

+ 2 - 2
OpenSim/Region/Environment/Modules/Communications/REST/RESTInterregionComms.cs → OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs

@@ -45,9 +45,9 @@ using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 using OpenSim.Region.Framework.Scenes.Hypergrid;
-using OpenSim.Region.Environment.Modules.Communications.Local;
+using OpenSim.Region.CoreModules.Communications.Local;
 
-namespace OpenSim.Region.Environment.Modules.Communications.REST
+namespace OpenSim.Region.CoreModules.Communications.REST
 {
     public class RESTInterregionComms : IRegionModule, IInterregionCommsOut
     {

+ 2 - 2
OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueGetModule.cs → OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs

@@ -52,7 +52,7 @@ using OSDArray = OpenMetaverse.StructuredData.OSDArray;
 using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
 using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>;
 
-namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
+namespace OpenSim.Region.CoreModules.Framework.EventQueue
 {
     public struct QueueItem
     {
@@ -617,7 +617,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
 
         public void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID)
         {
-            OSD item = Environment.EventQueueHelper.ParcelProperties(parcelPropertiesPacket);
+            OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesPacket);
             Enqueue(item, avatarID);
         }
 

+ 1 - 1
OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueHelper.cs → OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs

@@ -31,7 +31,7 @@ using OpenMetaverse;
 using OpenMetaverse.Packets;
 using OpenMetaverse.StructuredData;
 
-namespace OpenSim.Region.Environment
+namespace OpenSim.Region.CoreModules.Framework.EventQueue
 {
     public class EventQueueHelper
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Command.cs → OpenSim/Region/CoreModules/Framework/InterfaceCommander/Command.cs

@@ -29,7 +29,7 @@ using System;
 using System.Collections.Generic;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
+namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
 {
     /// <summary>
     /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.

+ 1 - 1
OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs → OpenSim/Region/CoreModules/Framework/InterfaceCommander/Commander.cs

@@ -33,7 +33,7 @@ using log4net;
 using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
+namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
 {
     /// <summary>
     /// A class to enable modules to register console and script commands, which enforces typing and valid input.

+ 1 - 1
OpenSim/Region/Environment/Modules/Hypergrid/HGStandaloneAssetService.cs → OpenSim/Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs

@@ -45,7 +45,7 @@ using OpenSim.Region.Framework.Scenes;
 using OpenSim.Grid.AssetServer;
 using OpenSim.Data;
 
-namespace OpenSim.Region.Environment.Modules.Hypergrid
+namespace OpenSim.Region.CoreModules.Hypergrid
 {
     public class HGStandaloneAssetService : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Hypergrid/HGStandaloneInventoryService.cs → OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryService.cs

@@ -40,7 +40,7 @@ using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Hypergrid
+namespace OpenSim.Region.CoreModules.Hypergrid
 {
     public class HGStandaloneInventoryService : IRegionModule
     {

+ 2 - 2
OpenSim/Region/Environment/Modules/Hypergrid/HGWorldMapModule.cs → OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs

@@ -50,14 +50,14 @@ using OpenSim.Framework.Servers;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 using OpenSim.Region.Framework.Scenes.Types;
-using OpenSim.Region.Environment.Modules.World.WorldMap;
+using OpenSim.Region.CoreModules.World.WorldMap;
 using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
 
 using OSD = OpenMetaverse.StructuredData.OSD;
 using OSDMap = OpenMetaverse.StructuredData.OSDMap;
 using OSDArray = OpenMetaverse.StructuredData.OSDArray;
 
-namespace OpenSim.Region.Environment.Modules.Hypergrid
+namespace OpenSim.Region.CoreModules.Hypergrid
 {
     public class HGWorldMapModule : WorldMapModule, IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs → OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs

@@ -51,7 +51,7 @@ using OSD = OpenMetaverse.StructuredData.OSD;
 using OSDMap = OpenMetaverse.StructuredData.OSDMap;
 using OSDArray = OpenMetaverse.StructuredData.OSDArray;
 
-namespace OpenSim.Region.Environment.Modules.InterGrid
+namespace OpenSim.Region.CoreModules.InterGrid
 {
     public struct OGPState
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs → OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs

@@ -36,7 +36,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
+namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
 {
     public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs → OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs

@@ -38,7 +38,7 @@ using Nini.Config;
 using DotNetOpenMail;
 using DotNetOpenMail.SmtpAuth;
 
-namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
+namespace OpenSim.Region.CoreModules.Scripting.EmailModules
 {
     public class EmailModule : IEmailModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs → OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs

@@ -82,7 +82,7 @@ using System.Collections;
  *
  * **************************************************/
 
-namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
+namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
 {
     public class HttpRequestModule : IRegionModule, IHttpRequestModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs → OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs

@@ -35,7 +35,7 @@ using Nini.Config;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
+namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
 {
     public class LoadImageURLModule : IRegionModule, IDynamicTextureRender
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs → OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs

@@ -39,7 +39,7 @@ using OpenSim.Region.Framework.Scenes;
 
 //using Cairo;
 
-namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
+namespace OpenSim.Region.CoreModules.Scripting.VectorRender
 {
     public class VectorRenderModule : IRegionModule, IDynamicTextureRender
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs → OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs

@@ -83,7 +83,7 @@ using OpenSim.Region.Framework.Scenes;
  *
  * **************************************************/
 
-namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
+namespace OpenSim.Region.CoreModules.Scripting.WorldComm
 {
     public class WorldCommModule : IRegionModule, IWorldComm
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs → OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs

@@ -73,7 +73,7 @@ using OpenSim.Region.Framework.Scenes;
  *
  * **************************************************/
 
-namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
+namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
 {
     public class XMLRPCModule : IRegionModule, IXMLRPC
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs → OpenSim/Region/CoreModules/World/Archiver/ArchiveConstants.cs

@@ -28,7 +28,7 @@
 using System.Collections.Generic;
 using OpenMetaverse;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Constants for the archiving module

+ 2 - 2
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs → OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs

@@ -38,9 +38,9 @@ using OpenSim.Framework;
 using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Terrain;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Handles an individual archive read request

+ 3 - 3
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs → OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs

@@ -35,10 +35,10 @@ using log4net;
 using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Serialiser;
-using OpenSim.Region.Environment.Modules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.CoreModules.World.Terrain;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Method called when all the necessary assets for an archive request have been received.

+ 3 - 3
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs → OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs

@@ -29,8 +29,8 @@ using OpenSim.Framework;
 using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Serialiser;
-using OpenSim.Region.Environment.Modules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.CoreModules.World.Terrain;
 using System;
 using System.Collections.Generic;
 using System.IO;
@@ -42,7 +42,7 @@ using OpenMetaverse;
 using log4net;
 using Nini.Config;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Prepare to write out an archive.

+ 2 - 2
OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs → OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs

@@ -35,9 +35,9 @@ using Nini.Config;
 using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Serialiser;
+using OpenSim.Region.CoreModules.World.Serialiser;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// This module loads and saves OpenSimulator archives

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs → OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs

@@ -33,7 +33,7 @@ using OpenMetaverse;
 using log4net;
 using OpenSim.Framework;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Archives assets

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs → OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs

@@ -35,7 +35,7 @@ using log4net;
 using OpenSim.Framework;
 using OpenSim.Framework.Communications.Cache;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Dearchives assets

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs → OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs

@@ -36,7 +36,7 @@ using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Encapsulate the asynchronous requests for the assets required for an archive operation

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs → OpenSim/Region/CoreModules/World/Archiver/RegionSettingsSerializer.cs

@@ -32,7 +32,7 @@ using System.Xml;
 using OpenMetaverse;
 using OpenSim.Framework;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Serialize and deserialize region settings for an archive file format.

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs → OpenSim/Region/CoreModules/World/Archiver/TarArchiveReader.cs

@@ -31,7 +31,7 @@ using System.Reflection;
 using System.Text;
 using log4net;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Temporary code to do the bare minimum required to read a tar archive for our purposes

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs → OpenSim/Region/CoreModules/World/Archiver/TarArchiveWriter.cs

@@ -32,7 +32,7 @@ using System.Text;
 using System.Reflection;
 using log4net;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver
+namespace OpenSim.Region.CoreModules.World.Archiver
 {
     /// <summary>
     /// Temporary code to produce a tar archive in tar v7 format

+ 4 - 4
OpenSim/Region/Environment/Modules/World/Archiver/Tests/ArchiverTests.cs → OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs

@@ -33,13 +33,13 @@ using NUnit.Framework.SyntaxHelpers;
 using OpenMetaverse;
 using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Environment.Modules.World.Archiver;
-using OpenSim.Region.Environment.Modules.World.Serialiser;
-using OpenSim.Region.Environment.Modules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.CoreModules.World.Terrain;
 using OpenSim.Region.Framework.Scenes;
 using OpenSim.Tests.Common.Setup;
 
-namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
+namespace OpenSim.Region.CoreModules.World.Archiver.Tests
 {
     [TestFixture]
     public class ArchiverTests

+ 3 - 3
OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs → OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs

@@ -35,7 +35,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Estate
+namespace OpenSim.Region.CoreModules.World.Estate
 {
     public class EstateManagementModule : IEstateModule
     {
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
                 TerrainUploader = null;
             }
             remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
-            OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule>();
+            OpenSim.Region.CoreModules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.CoreModules.World.Terrain.ITerrainModule>();
 
             if (terr != null)
             {
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
         private void handleTerrainRequest(IClientAPI remote_client, string clientFileName)
         {
             // Save terrain here
-            OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule>();
+            OpenSim.Region.CoreModules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.CoreModules.World.Terrain.ITerrainModule>();
             
             if (terr != null)
             {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs → OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs

@@ -35,7 +35,7 @@ using OpenSim.Framework.Communications.Cache;
 using OpenSim.Region.Framework.Scenes;
 
 
-namespace OpenSim.Region.Environment.Modules.World.Estate
+namespace OpenSim.Region.CoreModules.World.Estate
 {
 
     public class EstateTerrainXferHandler

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs → OpenSim/Region/CoreModules/World/Land/LandChannel.cs

@@ -32,7 +32,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Land
+namespace OpenSim.Region.CoreModules.World.Land
 {
     public class LandChannel : ILandChannel
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs → OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs

@@ -40,7 +40,7 @@ using OpenSim.Framework.Communications.Capabilities;
 using OpenSim.Region.Physics.Manager;
 using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
 
-namespace OpenSim.Region.Environment.Modules.World.Land
+namespace OpenSim.Region.CoreModules.World.Land
 {
     // used for caching
     internal class ExtendedLandData {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Land/LandObject.cs → OpenSim/Region/CoreModules/World/Land/LandObject.cs

@@ -34,7 +34,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Land
+namespace OpenSim.Region.CoreModules.World.Land
 {
     /// <summary>
     /// Keeps track of a specific piece of land's information

+ 2 - 2
OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs → OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs

@@ -36,10 +36,10 @@ using OpenSim;
 using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.Framework;
+using OpenSim.Region.CoreModules.Framework;
 using OpenSim.Framework.Communications.Cache;
 
-namespace OpenSim.Region.Environment.Modules.World.Permissions
+namespace OpenSim.Region.CoreModules.World.Permissions
 {
     public class PermissionsModule : IRegionModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs → OpenSim/Region/CoreModules/World/Serialiser/IFileSerialiser.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Serialiser
+namespace OpenSim.Region.CoreModules.World.Serialiser
 {
     internal interface IFileSerialiser
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs → OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs

@@ -32,7 +32,7 @@ using System.Text;
 using System.Xml;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Serialiser
+namespace OpenSim.Region.CoreModules.World.Serialiser
 {
     internal class SerialiseObjects : IFileSerialiser
     {

+ 3 - 3
OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs → OpenSim/Region/CoreModules/World/Serialiser/SerialiseTerrain.cs

@@ -25,11 +25,11 @@
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
 
-using OpenSim.Region.Environment.Modules.World.Terrain;
-using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
+using OpenSim.Region.CoreModules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Serialiser
+namespace OpenSim.Region.CoreModules.World.Serialiser
 {
     internal class SerialiseTerrain : IFileSerialiser
     {

+ 2 - 2
OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs → OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs

@@ -32,9 +32,9 @@ using OpenMetaverse;
 using Nini.Config;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
+using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
 
-namespace OpenSim.Region.Environment.Modules.World.Serialiser
+namespace OpenSim.Region.CoreModules.World.Serialiser
 {
     public class SerialiserModule : IRegionModule, IRegionSerialiserModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs → OpenSim/Region/CoreModules/World/Sound/SoundModule.cs

@@ -34,7 +34,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.World.Sound
+namespace OpenSim.Region.CoreModules.World.Sound
 {        
     public class SoundModule : IRegionModule, ISoundModule
     {        

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs → OpenSim/Region/CoreModules/World/Sun/SunModule.cs

@@ -33,7 +33,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules
+namespace OpenSim.Region.CoreModules
 {
     public class SunModule : IRegionModule
     {

+ 2 - 2
OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs → OpenSim/Region/CoreModules/World/Terrain/DefaultEffects/ChannelDigger.cs

@@ -27,8 +27,8 @@
 
 using System;
 using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Environment.Modules.World.Terrain;
-using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
+using OpenSim.Region.CoreModules.World.Terrain;
+using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
 
 namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
 {

+ 2 - 2
OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs → OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs

@@ -27,9 +27,9 @@
 using System;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
+using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
+namespace OpenSim.Region.CoreModules.World.Terrain.Effects
 {
     internal class CookieCutter : ITerrainEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs → OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs

@@ -28,7 +28,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
+namespace OpenSim.Region.CoreModules.World.Terrain.Effects
 {
     internal class DefaultTerrainGenerator : ITerrainEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/BMP.cs

@@ -30,7 +30,7 @@ using System.Drawing.Imaging;
 using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     /// <summary>
     /// A generic windows bitmap loader.

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GIF.cs

@@ -30,7 +30,7 @@ using System.Drawing.Imaging;
 using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     internal class GIF : GenericSystemDrawing
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs

@@ -32,7 +32,7 @@ using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     /// <summary>
     /// A virtual class designed to have methods overloaded,

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs

@@ -31,7 +31,7 @@ using System.Drawing.Imaging;
 using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     public class JPEG : ITerrainLoader
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs

@@ -30,7 +30,7 @@ using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     public class LLRAW : ITerrainLoader
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/PNG.cs

@@ -30,7 +30,7 @@ using System.Drawing.Imaging;
 using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     internal class PNG : GenericSystemDrawing
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs

@@ -29,7 +29,7 @@ using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     public class RAW32 : ITerrainLoader
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs

@@ -30,7 +30,7 @@ using System.Drawing.Imaging;
 using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     internal class TIFF : GenericSystemDrawing
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs → OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs

@@ -31,7 +31,7 @@ using System.Text;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
+namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
 {
     /// <summary>
     /// Terragen File Format Loader

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs → OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
 {
     public class FlattenArea : ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs → OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
 {
     public class LowerArea : ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs → OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs

@@ -29,7 +29,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
 {
     public class NoiseArea : ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs → OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
 {
     public class RaiseArea : ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs → OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
 {
     public class RevertArea : ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs → OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
 {
     public class SmoothArea : ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs → OpenSim/Region/CoreModules/World/Terrain/ITerrainEffect.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain
+namespace OpenSim.Region.CoreModules.World.Terrain
 {
     public interface ITerrainEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs → OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs

@@ -28,7 +28,7 @@
 using System;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain
+namespace OpenSim.Region.CoreModules.World.Terrain
 {
     public interface ITerrainFloodEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs → OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs

@@ -28,7 +28,7 @@
 using System.IO;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain
+namespace OpenSim.Region.CoreModules.World.Terrain
 {
     public interface ITerrainLoader
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs → OpenSim/Region/CoreModules/World/Terrain/ITerrainModule.cs

@@ -30,7 +30,7 @@ using System.IO;
 using OpenMetaverse;
 using OpenSim.Framework;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain
+namespace OpenSim.Region.CoreModules.World.Terrain
 {
     public interface ITerrainModule
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs → OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs

@@ -27,7 +27,7 @@
 
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain
+namespace OpenSim.Region.CoreModules.World.Terrain
 {
     public interface ITerrainPaintableEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs

@@ -29,7 +29,7 @@ using System;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     /// <summary>
     /// Hydraulic Erosion Brush

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs

@@ -29,7 +29,7 @@ using System;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     public class FlattenSphere : ITerrainPaintableEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs

@@ -28,7 +28,7 @@
 using System;
 using OpenSim.Region.Framework.Interfaces;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     public class LowerSphere : ITerrainPaintableEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs

@@ -30,7 +30,7 @@ using OpenSim.Framework;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     public class NoiseSphere : ITerrainPaintableEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs

@@ -29,7 +29,7 @@ using System;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     /// <summary>
     /// Speed-Optimised Hybrid Erosion Brush

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs

@@ -29,7 +29,7 @@ using System;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     public class RaiseSphere : ITerrainPaintableEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs

@@ -29,7 +29,7 @@ using System;
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     public class RevertSphere : ITerrainPaintableEffect
     {

+ 1 - 1
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs → OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs

@@ -28,7 +28,7 @@
 using OpenSim.Region.Framework.Interfaces;
 using OpenSim.Region.Framework.Scenes;
 
-namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
+namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
 {
     public class SmoothSphere : ITerrainPaintableEffect
     {

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