Justin Clark-Casey (justincc)
|
7d38f4940c
Implement llSetSoundQueueing().
|
před 11 roky |
Justin Clark-Casey (justincc)
|
6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
|
před 11 roky |
Justin Clark-Casey (justincc)
|
acc1810af2
minor: remove some mono compiler warnings
|
před 11 roky |
SignpostMarv
|
a09cba6da3
refactoring to use assembly:classname style of configuration
|
před 12 roky |
SignpostMarv
|
a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
|
před 12 roky |
SignpostMarv
|
ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
|
před 12 roky |
Justin Clark-Casey (justincc)
|
9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
|
před 12 roky |
Justin Clark-Casey (justincc)
|
d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
|
před 12 roky |
Justin Clark-Casey (justincc)
|
a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
|
před 12 roky |
Dan Lake
|
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
|
před 13 roky |
Dan Lake
|
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
|
před 13 roky |
Dan Lake
|
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
|
před 13 roky |
Justin Clark-Casey (justincc)
|
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
|
před 13 roky |
Justin Clark-Casey (justincc)
|
41105948bd
remove some mono compiler warnings
|
před 13 roky |
Melanie
|
43c270b536
Fix gesture and viewer preview sounds not playing
|
před 14 roky |
Melanie
|
ff3e466000
Remove a debug spam
|
před 14 roky |
Melanie
|
644eb9fd7f
Fix playing sound from HUDs
|
před 14 roky |
Melanie
|
e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
|
před 14 roky |
Dan Lake
|
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
|
před 14 roky |
Revolution
|
9821c4f566
Revolution is on the roll again! :)
|
před 14 roky |
Melanie
|
a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
|
před 14 roky |
Revolution
|
ec3c31e61e
Updates all IRegionModules to the new style region modules.
|
před 14 roky |
Jeff Ames
|
606e831ff5
Formatting cleanup.
|
před 15 roky |
Jeff Ames
|
ee205e7e81
Formatting cleanup.
|
před 15 roky |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
před 15 roky |
Sean Dague
|
5959e42683
large scale fix for svn props after "the great refactor"
|
před 15 roky |
lbsa71
|
801da4346a
* optimized usings.
|
před 15 roky |
Dr Scofield
|
180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
|
před 15 roky |