Historial de Commits

Autor SHA1 Mensaje Fecha
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). hace 11 años
  Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region. hace 11 años
  Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings hace 11 años
  SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration hace 12 años
  SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. hace 12 años
  SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule hace 12 años
  Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain hace 12 años
  Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain. hace 12 años
  Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. hace 12 años
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes hace 13 años
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to hace 13 años
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. hace 13 años
  Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. hace 13 años
  Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings hace 13 años
  Melanie 43c270b536 Fix gesture and viewer preview sounds not playing hace 14 años
  Melanie ff3e466000 Remove a debug spam hace 14 años
  Melanie 644eb9fd7f Fix playing sound from HUDs hace 14 años
  Melanie e078c57bf0 Fix attached sounds from HUDs erroneously being delivered to other avatars hace 14 años
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). hace 14 años
  Revolution 9821c4f566 Revolution is on the roll again! :) hace 14 años
  Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules." hace 14 años
  Revolution ec3c31e61e Updates all IRegionModules to the new style region modules. hace 14 años
  Jeff Ames 606e831ff5 Formatting cleanup. hace 15 años
  Jeff Ames ee205e7e81 Formatting cleanup. hace 15 años
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
  Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" hace 15 años
  lbsa71 801da4346a * optimized usings. hace 15 años
  Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. hace 15 años