lbsa71
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9c428d9935
* Applied Grumly57 patch for #781; Thanks, Grumly!
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Tedd Hansen
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f10d895105
Ok, so NOW scripts work. New patch to break them coming soon.
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16 years ago |
Tedd Hansen
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2cd85e15dc
Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
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16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
Adam Frisby
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f93fdfa5af
* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
Tedd Hansen
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1d95f0521d
Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
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16 years ago |
Tedd Hansen
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7bd3ecfc2a
Bugfixes. Now it even reads configuration before it uses it! ;)
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16 years ago |
Tedd Hansen
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8dc5153ad7
Added header/footer of scripts to make C# and VB scripts much easier to write.
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16 years ago |
Tedd Hansen
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e06ee9fd4b
Added load/unload queue size limit
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16 years ago |
Tedd Hansen
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8ccc12d642
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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16 years ago |
Tedd Hansen
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667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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16 years ago |
Tedd Hansen
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d02a90823f
SCRIPTING STILL BROKEN
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16 years ago |
Tedd Hansen
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da8923450a
Small bug in ResetScript
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16 years ago |
Tedd Hansen
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82d43db1cc
Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
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16 years ago |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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16 years ago |
Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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16 years ago |
Tedd Hansen
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0fb0a6816d
Only one queue is used for load/unload of scripts.
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16 years ago |
Tedd Hansen
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7ef09a1202
Added comments to ScriptEngine classes that explains what their purpose is
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Charles Krinke
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a0a189aed2
Thanks to Alondria for:
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16 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
Jeff Ames
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0b4e15bc35
converted hard-coded chat type values to ChatTypeEnum
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17 years ago |
Tedd Hansen
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dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
Sean Dague
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c3d8f1f425
getting all our line endings consistant again
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17 years ago |
lbsa71
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a963b3057b
* Replaced usage of ClientView with IClientAPI
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17 years ago |
Sean Dague
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b8d9737a47
fixing me some line endings
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17 years ago |
Tedd Hansen
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c654506b18
Implemented: llSetText, llResetScript
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17 years ago |