Cronologia Commit

Autore SHA1 Messaggio Data
  lbsa71 9c428d9935 * Applied Grumly57 patch for #781; Thanks, Grumly! 16 anni fa
  Jeff Ames 47180080f0 Formatting cleanup. 16 anni fa
  Tedd Hansen f10d895105 Ok, so NOW scripts work. New patch to break them coming soon. 16 anni fa
  Tedd Hansen 2cd85e15dc Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands. 16 anni fa
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 anni fa
  Adam Frisby f93fdfa5af * Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement. 16 anni fa
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 anni fa
  Tedd Hansen 1d95f0521d Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway. 16 anni fa
  Tedd Hansen 7bd3ecfc2a Bugfixes. Now it even reads configuration before it uses it! ;) 16 anni fa
  Tedd Hansen 8dc5153ad7 Added header/footer of scripts to make C# and VB scripts much easier to write. 16 anni fa
  Tedd Hansen e06ee9fd4b Added load/unload queue size limit 16 anni fa
  Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. 16 anni fa
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. 16 anni fa
  Tedd Hansen d02a90823f SCRIPTING STILL BROKEN 16 anni fa
  Tedd Hansen da8923450a Small bug in ResetScript 16 anni fa
  Tedd Hansen 82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. 16 anni fa
  Adam Frisby b25f9f322c * Mother of all commits: 16 anni fa
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. 16 anni fa
  Tedd Hansen 0fb0a6816d Only one queue is used for load/unload of scripts. 16 anni fa
  Tedd Hansen 7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is 16 anni fa
  lbsa71 efd90b56b7 * Optimized usings 16 anni fa
  Charles Krinke a0a189aed2 Thanks to Alondria for: 17 anni fa
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 anni fa
  Jeff Ames 0b4e15bc35 converted hard-coded chat type values to ChatTypeEnum 17 anni fa
  Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. 17 anni fa
  lbsa71 67e12b95ea * Optimized usings 17 anni fa
  Sean Dague c3d8f1f425 getting all our line endings consistant again 17 anni fa
  lbsa71 a963b3057b * Replaced usage of ClientView with IClientAPI 17 anni fa
  Sean Dague b8d9737a47 fixing me some line endings 17 anni fa
  Tedd Hansen c654506b18 Implemented: llSetText, llResetScript 17 anni fa