Historique des commits

Auteur SHA1 Message Date
  lbsa71 9c428d9935 * Applied Grumly57 patch for #781; Thanks, Grumly! il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Tedd Hansen f10d895105 Ok, so NOW scripts work. New patch to break them coming soon. il y a 16 ans
  Tedd Hansen 2cd85e15dc Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands. il y a 16 ans
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly il y a 16 ans
  Adam Frisby f93fdfa5af * Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement. il y a 16 ans
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. il y a 16 ans
  Tedd Hansen 1d95f0521d Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway. il y a 16 ans
  Tedd Hansen 7bd3ecfc2a Bugfixes. Now it even reads configuration before it uses it! ;) il y a 16 ans
  Tedd Hansen 8dc5153ad7 Added header/footer of scripts to make C# and VB scripts much easier to write. il y a 16 ans
  Tedd Hansen e06ee9fd4b Added load/unload queue size limit il y a 16 ans
  Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. il y a 16 ans
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. il y a 16 ans
  Tedd Hansen d02a90823f SCRIPTING STILL BROKEN il y a 16 ans
  Tedd Hansen da8923450a Small bug in ResetScript il y a 16 ans
  Tedd Hansen 82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. il y a 16 ans
  Adam Frisby b25f9f322c * Mother of all commits: il y a 16 ans
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. il y a 16 ans
  Tedd Hansen 0fb0a6816d Only one queue is used for load/unload of scripts. il y a 16 ans
  Tedd Hansen 7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 16 ans
  Charles Krinke a0a189aed2 Thanks to Alondria for: il y a 17 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 17 ans
  Jeff Ames 0b4e15bc35 converted hard-coded chat type values to ChatTypeEnum il y a 17 ans
  Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  Sean Dague c3d8f1f425 getting all our line endings consistant again il y a 17 ans
  lbsa71 a963b3057b * Replaced usage of ClientView with IClientAPI il y a 17 ans
  Sean Dague b8d9737a47 fixing me some line endings il y a 17 ans
  Tedd Hansen c654506b18 Implemented: llSetText, llResetScript il y a 17 ans