Melanie Thielker
|
a5151bb337
Refactor asset handling as per Ubit's suggestion
|
7 years ago |
Melanie Thielker
|
5a18ea31cf
Make negative asset caching actually work
|
7 years ago |
Melanie Thielker
|
6d44ee9099
Change improperly named isNPC to be IsNPC as a property should be uppercase
|
7 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 years ago |
Melanie Thielker
|
f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
|
7 years ago |
UbitUmarov
|
a99df75a30
(mantis 7983) update local cache when storing a baked tex on assets server
|
8 years ago |
Melanie Thielker
|
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
|
8 years ago |
UbitUmarov
|
0ae7b7e7e8
change handling of optional skirt baked texture
|
8 years ago |
UbitUmarov
|
a4ed111de1
cleanup indentation
|
8 years ago |
UbitUmarov
|
6dafce9a12
fix another variable number of wearable types issue
|
8 years ago |
UbitUmarov
|
8567ef3c40
work around some 'tests' errors: test for null cacheItems
|
8 years ago |
Melanie Thielker
|
69585a4824
More plumbing of the EntityTransferContext (not yet complete)
|
9 years ago |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 years ago |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 years ago |
Diva Canto
|
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
|
9 years ago |
Justin Clark-Casey (justincc)
|
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
|
10 years ago |
Melanie Thielker
|
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
|
9 years ago |
Melanie Thielker
|
36ecad98a1
Only send the actual bakes to the bakes module
|
10 years ago |
UbitUmarov
|
d0dfa721f2
change last commit, need to send to Xbakes or changes will not be detected
|
10 years ago |
UbitUmarov
|
7723b1bcd3
bug fix and don't send to xbakes if requesting rebakes
|
10 years ago |
UbitUmarov
|
afa2466951
Fix baked textures for regions without external Xbakes adding rebake
|
10 years ago |
UbitUmarov
|
c46c3a27ae
do consider skirt baked texture on validation
|
10 years ago |
UbitUmarov
|
736490dcb6
dont send baked textures assets, but send cache information
|
10 years ago |
UbitUmarov
|
9c552212a9
exclude npcs from baked cache
|
10 years ago |
Justin Clark-Casey (justincc)
|
91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
|
10 years ago |
UbitUmarov
|
d64fb216d2
try external bakedModule when local cache is invalid and not just at login
|
10 years ago |
UbitUmarov
|
96cc4e5b95
reduced debug msgs
|
10 years ago |
UbitUmarov
|
ab4df26309
only try external baked texture module on login
|
10 years ago |
UbitUmarov
|
a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
|
10 years ago |
UbitUmarov
|
1bd13155e6
put back baked textures debug msgs at start of validatebaked...
|
10 years ago |