Commit történet

Szerző SHA1 Üzenet Dátum
  Melanie Thielker 26621ca500 Add scripted controllers into agent intersim messaging 14 éve
  Melanie Thielker 1169bfeaf3 Make taken items go back to the folder they came from 14 éve
  Diva Canto 1e7ce6dbce Hunting for the problem in #4777 14 éve
  Melanie Thielker be69259981 Change the handling of CreateSelected. Only send it on real creation, not 14 éve
  Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 14 éve
  Justin Clark-Casey (justincc) 877fe774ef Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly 14 éve
  Melanie 7d9b316ce6 Change the way alpha is interpreted on prim text. Manris #4723 14 éve
  unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 14 éve
  Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 14 éve
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 éve
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. 14 éve
  John Hurliman 3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode 14 éve
  Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 14 éve
  unknown c0bc25059c - implementing server 1.38 functions 14 éve
  Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields. 14 éve
  Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs 14 éve
  Jeff Ames af265e001d Formatting cleanup. 14 éve
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 éve
  Justin Clark-Casey (justincc) f1b99c4a7f minor: one method doc 14 éve
  Justin Clark-Casey (justincc) b1dfcccc9a Merge branch 'master' of ssh://[email protected]/var/git/opensim 15 éve
  Justin Clark-Casey (justincc) daa66c4811 add an IsRoot property to sop 15 éve
  Melanie fa121951d2 Merge branch 'master' of [email protected]:/var/git/opensim 15 éve
  radams1 88d0fc3b09 allow terrain collision events after regular collision check 15 éve
  Justin Clark-Casey (justincc) dc82409106 minor: add method doc to sop.SetScriptEvents() 15 éve
  Justin Clark-Casey (justincc) 08721be374 minor: rename GetScriptPrimType() to GetPrimType() 15 éve
  Justin Clark-Casey (justincc) 5432925a3b move hollow sphere faces bug back up to LSL_Api.cs 15 éve
  Justin Clark-Casey (justincc) ecc068fbe0 remove now duplicated shape code from LSL_Api.cs 15 éve
  Justin Clark-Casey (justincc) 3863cd1d23 Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it 15 éve
  Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind. 15 éve
  Melanie 2320b17ca9 Whitespace cleanup 15 éve