Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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il y a 14 ans |
Melanie Thielker
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1169bfeaf3
Make taken items go back to the folder they came from
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il y a 14 ans |
Diva Canto
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1e7ce6dbce
Hunting for the problem in #4777
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il y a 14 ans |
Melanie Thielker
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be69259981
Change the handling of CreateSelected. Only send it on real creation, not
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il y a 14 ans |
Melanie Thielker
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e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
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il y a 14 ans |
Justin Clark-Casey (justincc)
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877fe774ef
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
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il y a 14 ans |
Melanie
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7d9b316ce6
Change the way alpha is interpreted on prim text. Manris #4723
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il y a 14 ans |
unknown
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bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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il y a 14 ans |
Dan Lake
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62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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il y a 14 ans |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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il y a 14 ans |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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il y a 14 ans |
John Hurliman
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3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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il y a 14 ans |
Jeff Ames
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f58a0394ed
Formatting cleanup. Add copyright notices.
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il y a 14 ans |
unknown
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c0bc25059c
- implementing server 1.38 functions
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il y a 14 ans |
Justin Clark-Casey (justincc)
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716e6f20e1
compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
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il y a 14 ans |
Justin Clark-Casey (justincc)
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8305e6af07
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
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il y a 14 ans |
Jeff Ames
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af265e001d
Formatting cleanup.
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il y a 14 ans |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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il y a 14 ans |
Justin Clark-Casey (justincc)
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f1b99c4a7f
minor: one method doc
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il y a 14 ans |
Justin Clark-Casey (justincc)
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b1dfcccc9a
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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il y a 15 ans |
Justin Clark-Casey (justincc)
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daa66c4811
add an IsRoot property to sop
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il y a 15 ans |
Melanie
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fa121951d2
Merge branch 'master' of [email protected]:/var/git/opensim
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il y a 15 ans |
radams1
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88d0fc3b09
allow terrain collision events after regular collision check
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il y a 15 ans |
Justin Clark-Casey (justincc)
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dc82409106
minor: add method doc to sop.SetScriptEvents()
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il y a 15 ans |
Justin Clark-Casey (justincc)
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08721be374
minor: rename GetScriptPrimType() to GetPrimType()
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il y a 15 ans |
Justin Clark-Casey (justincc)
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5432925a3b
move hollow sphere faces bug back up to LSL_Api.cs
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il y a 15 ans |
Justin Clark-Casey (justincc)
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ecc068fbe0
remove now duplicated shape code from LSL_Api.cs
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il y a 15 ans |
Justin Clark-Casey (justincc)
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3863cd1d23
Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it
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il y a 15 ans |
Justin Clark-Casey (justincc)
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38cfc9366c
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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il y a 15 ans |
Melanie
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2320b17ca9
Whitespace cleanup
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il y a 15 ans |