提交歷史

作者 SHA1 備註 提交日期
  Melanie Thielker 26621ca500 Add scripted controllers into agent intersim messaging 14 年之前
  Melanie Thielker 1169bfeaf3 Make taken items go back to the folder they came from 14 年之前
  Diva Canto 1e7ce6dbce Hunting for the problem in #4777 14 年之前
  Melanie Thielker be69259981 Change the handling of CreateSelected. Only send it on real creation, not 14 年之前
  Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 14 年之前
  Justin Clark-Casey (justincc) 877fe774ef Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly 14 年之前
  Melanie 7d9b316ce6 Change the way alpha is interpreted on prim text. Manris #4723 14 年之前
  unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 14 年之前
  Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 14 年之前
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 年之前
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. 14 年之前
  John Hurliman 3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode 14 年之前
  Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 14 年之前
  unknown c0bc25059c - implementing server 1.38 functions 14 年之前
  Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields. 14 年之前
  Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs 14 年之前
  Jeff Ames af265e001d Formatting cleanup. 14 年之前
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 年之前
  Justin Clark-Casey (justincc) f1b99c4a7f minor: one method doc 14 年之前
  Justin Clark-Casey (justincc) b1dfcccc9a Merge branch 'master' of ssh://[email protected]/var/git/opensim 15 年之前
  Justin Clark-Casey (justincc) daa66c4811 add an IsRoot property to sop 15 年之前
  Melanie fa121951d2 Merge branch 'master' of [email protected]:/var/git/opensim 15 年之前
  radams1 88d0fc3b09 allow terrain collision events after regular collision check 15 年之前
  Justin Clark-Casey (justincc) dc82409106 minor: add method doc to sop.SetScriptEvents() 15 年之前
  Justin Clark-Casey (justincc) 08721be374 minor: rename GetScriptPrimType() to GetPrimType() 15 年之前
  Justin Clark-Casey (justincc) 5432925a3b move hollow sphere faces bug back up to LSL_Api.cs 15 年之前
  Justin Clark-Casey (justincc) ecc068fbe0 remove now duplicated shape code from LSL_Api.cs 15 年之前
  Justin Clark-Casey (justincc) 3863cd1d23 Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it 15 年之前
  Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind. 15 年之前
  Melanie 2320b17ca9 Whitespace cleanup 15 年之前