Commit History

Author SHA1 Message Date
  Teravus Ovares 6e01769bcf * A bunch of updates to make things more smooth. 16 years ago
  lbsa71 c927928245 * some refactoring on permissions 16 years ago
  Teravus Ovares 38f0615ffe * This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. 16 years ago
  Teravus Ovares 85a9834ed8 * A lot of ugly permissions updates. 16 years ago
  Teravus Ovares 1b8e89751a * Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object. 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart 16 years ago
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 16 years ago
  Teravus Ovares f26cdfd057 * Fixed llSetTextureAnim to respect rate and Length and Start 16 years ago
  Teravus Ovares 2d6c21e8fc * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow! 16 years ago
  Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 16 years ago
  lbsa71 bc88f90a6e * I just love doing these substantial contributions. 16 years ago
  lbsa71 8d0364e228 * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause. 16 years ago
  Justin Clarke Casey 8df4774830 On reflection, HasGroupChanged is more appropriate 16 years ago
  Justin Clarke Casey be50fa76ee Change SOP.HasChanged to HasPrimChanged in preparation for further changes 16 years ago
  lbsa71 dfda3dd4d7 * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission. 16 years ago
  Teravus Ovares 18c959df12 * Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim. 16 years ago
  Teravus Ovares c2863df49d * Added and implemented the LSL changed event. 16 years ago
  Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 16 years ago
  Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory 16 years ago
  MW 795a339af5 First part of changing prim's permission flags to use the correct enum (libsl PermissionMask) 16 years ago
  Teravus Ovares 314c554ed4 * Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second. 16 years ago
  Teravus Ovares 0a783e4442 * Added some comments to the linkset positioning code 16 years ago
  Teravus Ovares 45e945616b * Pass 2 of collidable (non physical) linksets 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  Teravus Ovares a522d7844b * First pass at collidable linksets 16 years ago
  Sean Dague ebba112379 make Stopped a property of the SceneObjectPart instead of in the 16 years ago
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. 16 years ago
  Justin Clarke Casey 35a63c64f6 Factor out inventory related code in SceneObjectPart into separate class 16 years ago
  Justin Clarke Casey 679923ec87 Factor out TaskInventoryItem 16 years ago