Teravus Ovares
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dc850df50a
* Implements Oriented Bounding Box raytracing.
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16 years ago |
alondria
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5ebef6410e
Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume().
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16 years ago |
Teravus Ovares
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7854f6f4a2
* Committing some math to discover the Oriented Bounding Box and decomposing it into planes and normals.
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16 years ago |
Teravus Ovares
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0cb05c1952
* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
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16 years ago |
Jeff Ames
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84289cfb4b
Fix server crash when setting prims physical under basic physics.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Sean Dague
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dba37a8722
From: Alan M Webb <[email protected]>
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16 years ago |
Teravus Ovares
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76bf1f3654
* Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? )
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16 years ago |
Justin Clarke Casey
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9341c71135
* Minor - error message should be a warning. Spelling
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16 years ago |
Justin Clarke Casey
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87067bff1e
* The rest of the fix necessary for mantis #766 - terse updates broken
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16 years ago |
Justin Clarke Casey
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dc84f350a7
* As yet incomplete fix for mantis #766 - terse updates broken
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16 years ago |
lbsa71
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24aedf52c6
* Added null root part guard
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16 years ago |
Teravus Ovares
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ae9a98ceb1
* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)
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16 years ago |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 years ago |
Justin Clarke Casey
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a4304fb9e6
* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
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16 years ago |
MW
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fc551ef127
Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.
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16 years ago |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 years ago |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 years ago |
Sean Dague
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4ea52b2105
Change SceneObjectPart.LocalID to .LocalId to be case matching
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16 years ago |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 years ago |
Teravus Ovares
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d015356902
* Applied patch 708 from devalnor. Thanks devalnor!
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16 years ago |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
lbsa71
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9be5f9d6cc
* Fixed xml loading bug (the xml was scheduled for update before added to a scene)
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16 years ago |
Teravus Ovares
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932a132116
* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second.
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16 years ago |
MW
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b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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16 years ago |
Teravus Ovares
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be6edefcfb
* ODE Stability update 4 :D
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16 years ago |
Teravus Ovares
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49a6ac300f
* This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes.
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16 years ago |
lbsa71
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d79633b7c7
* various minuscule code convention conformance fixes
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16 years ago |
Teravus Ovares
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e5ede36f0c
* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
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16 years ago |