Commit History

Author SHA1 Message Date
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. 16 years ago
  Teravus Ovares b70da6ac19 * Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie! 16 years ago
  Teravus Ovares 1fb54b074c * Added basic 3-5 level undo on prim position/rotation/scale. 16 years ago
  Teravus Ovares f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. 16 years ago
  Justin Clarke Casey accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory 16 years ago
  Teravus Ovares 323038ceb9 * Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you. 16 years ago
  Teravus Ovares a534257b0e * Fixes prim crossing. See bug 1050. 16 years ago
  Justin Clarke Casey 6fec9c789b * Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working 16 years ago
  Teravus Ovares 298870b177 * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animation. 16 years ago
  Teravus Ovares d3811f4747 * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045. 16 years ago
  Teravus Ovares 421730d972 * Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) 16 years ago
  Teravus Ovares 9468917b5f * Implements llTarget, llTargetRemove, at_target(), not_at_target() 16 years ago
  Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source. 16 years ago
  Teravus Ovares aa8aee90a3 * Adds much better support for attachments that you right click on in world. 16 years ago
  Teravus Ovares 12bba3da4b * Fixed an annoying pop-up box when crossing borders. 16 years ago
  Teravus Ovares 1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! 16 years ago
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 years ago
  Adam Frisby 8425d53d68 * Applying Mantis #1022 - Thanks Melanie! 16 years ago
  Adam Frisby 163d254bb9 * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie! 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Teravus Ovares 3358d70c5b * Updates LSL2CS converter 16 years ago
  Justin Clarke Casey 6ef4f1bdae * Resolve mantis 849 16 years ago
  Justin Clarke Casey 1038c244cf * Add some temporary task inventory item inflation debug messages to investigate mantis 854 16 years ago
  Teravus Ovares e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 16 years ago
  Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 16 years ago
  Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 16 years ago
  lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base 16 years ago
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 years ago
  Teravus Ovares dd6e6e7bdf * Added llApplyImpulse in the local frame. 16 years ago
  Teravus Ovares dd6a9ffbc7 * OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision. 16 years ago