Commit History

Autor SHA1 Mensaxe Data
  Teravus Ovares 83bd85ce7f * Fix string literal with URL + LLcommand(); %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that: %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 5752c1f5c2 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 82e3698f59 Thank you very much, ChrisIndigo for a patch that: %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8217bbe484 * Fixed needing to alter your sculptie sometimes to get physics to generate a collision mesh for it. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 529553c77e * Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods! %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 7fefb80abb Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie! %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene %!s(int64=16) %!d(string=hai) anos
  Jeff Ames c995d60d37 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 92c03978e1 * Fixes Prim ExtraParams %!s(int64=16) %!d(string=hai) anos
  Sean Dague 5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 0ea48cf786 De-tabify source. %!s(int64=16) %!d(string=hai) anos
  Sean Dague 0b09966c7e send actual velocity and angular velocity in terse updates %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 7b446aba91 * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 412ca26565 * DuplicateOnRay with copy center works in two directions... Still fighting with it. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 4692e92312 * Assorted spring cleanings. %!s(int64=16) %!d(string=hai) anos