Commit History

Author SHA1 Message Date
  Justin Clarke Casey 7cedb09869 Prim inventory phase 4. Properly recover the prim folder ID from storage. Scripts now show up in prim inventories after region restart. 16 years ago
  Justin Clarke Casey 70361bceb8 Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not 16 years ago
  Justin Clarke Casey 968649aec9 Fix mantis 280 - sim crashes when a prim is deleted. 16 years ago
  Justin Clarke Casey 78ba9cebc5 Minor refactoring to expose PrimInventory from SceneObjectPart 16 years ago
  Teravus Ovares d430bc62a9 * Patch from Alondria that re-fixes llSetColor 16 years ago
  lbsa71 5b720b4b39 * Made a copy of parts before updating to avoid dictionary updated exceptions on big updates 16 years ago
  Teravus Ovares 67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Teravus Ovares d82ed9a8c5 * Fixed MonoSQLite Update Table routine 16 years ago
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset 16 years ago
  Teravus Ovares dfbc6e101e * Fixed the matching logic error on the LLQuat to axiom quat :P 16 years ago
  Teravus Ovares da66f3eac8 * fixed a logic error in the receiving end of the prim load for the sit target 16 years ago
  Teravus Ovares cbf5ff4a93 * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. 16 years ago
  Teravus Ovares 87d55443d3 * Added slightly better object sit handling 16 years ago
  Justin Clarke Casey 54d9fbc0fe Prim inventory persistence phase 1: Creation of preliminary table in sqlite. 16 years ago
  Justin Clarke Casey 01de4bbfbd If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This 16 years ago
  Teravus Ovares b7170215ba * Patch by Melanie to fix CreateSelected 16 years ago
  Charles Krinke fa2495ae6b Again, great thanks to Alondria for: 16 years ago
  Teravus Ovares b2903c4a8a * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround() 16 years ago
  Charles Krinke 5cd6f235ce Thank you, Alondria for: 16 years ago
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 16 years ago
  Charles Krinke 8e8c26acac Again, thanks to Alondria for: 17 years ago
  Teravus Ovares 7fdfeb5830 * Added Active(physical) object count to the SimStatsReporter 17 years ago
  lbsa71 1cf4278862 * Debugging Shape 17 years ago
  lbsa71 ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized. 17 years ago
  Charles Krinke 22acc23755 Great Salutations to Alondria for providing implementations for: 17 years ago
  Jeff Ames e278d07220 refactored ChatModule a bit. 17 years ago
  Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 17 years ago
  Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'. 17 years ago
  Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW 17 years ago