Justin Clarke Casey
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7cedb09869
Prim inventory phase 4. Properly recover the prim folder ID from storage. Scripts now show up in prim inventories after region restart.
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16 years ago |
Justin Clarke Casey
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70361bceb8
Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not
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16 years ago |
Justin Clarke Casey
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968649aec9
Fix mantis 280 - sim crashes when a prim is deleted.
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16 years ago |
Justin Clarke Casey
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78ba9cebc5
Minor refactoring to expose PrimInventory from SceneObjectPart
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16 years ago |
Teravus Ovares
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d430bc62a9
* Patch from Alondria that re-fixes llSetColor
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16 years ago |
lbsa71
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5b720b4b39
* Made a copy of parts before updating to avoid dictionary updated exceptions on big updates
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16 years ago |
Teravus Ovares
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67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Teravus Ovares
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d82ed9a8c5
* Fixed MonoSQLite Update Table routine
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16 years ago |
lbsa71
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87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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16 years ago |
Teravus Ovares
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dfbc6e101e
* Fixed the matching logic error on the LLQuat to axiom quat :P
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16 years ago |
Teravus Ovares
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da66f3eac8
* fixed a logic error in the receiving end of the prim load for the sit target
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16 years ago |
Teravus Ovares
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cbf5ff4a93
* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
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16 years ago |
Teravus Ovares
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87d55443d3
* Added slightly better object sit handling
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16 years ago |
Justin Clarke Casey
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54d9fbc0fe
Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
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16 years ago |
Justin Clarke Casey
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01de4bbfbd
If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This
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16 years ago |
Teravus Ovares
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b7170215ba
* Patch by Melanie to fix CreateSelected
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16 years ago |
Charles Krinke
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fa2495ae6b
Again, great thanks to Alondria for:
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16 years ago |
Teravus Ovares
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b2903c4a8a
* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround()
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16 years ago |
Charles Krinke
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5cd6f235ce
Thank you, Alondria for:
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16 years ago |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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16 years ago |
Charles Krinke
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8e8c26acac
Again, thanks to Alondria for:
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17 years ago |
Teravus Ovares
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7fdfeb5830
* Added Active(physical) object count to the SimStatsReporter
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17 years ago |
lbsa71
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1cf4278862
* Debugging Shape
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17 years ago |
lbsa71
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ffd60baa48
* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
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17 years ago |
Charles Krinke
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22acc23755
Great Salutations to Alondria for providing implementations for:
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17 years ago |
Jeff Ames
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e278d07220
refactored ChatModule a bit.
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17 years ago |
Adam Johnson
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3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
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17 years ago |
Teravus Ovares
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57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
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17 years ago |
Teravus Ovares
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bb824eadee
* Refactored Permissions into ScenePresence as requested by MW
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17 years ago |