Commit History

Author SHA1 Message Date
  Justin Clarke Casey b9ef6ed047 * Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it 16 years ago
  Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching 16 years ago
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 16 years ago
  Charles Krinke 7794fc3766 Change handler001 through handler009 to more 16 years ago
  Teravus Ovares 582964800c * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions 16 years ago
  Teravus Ovares 932a132116 * Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second. 16 years ago
  MW b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. 16 years ago
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. 16 years ago
  Teravus Ovares 49a6ac300f * This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes. 16 years ago
  lbsa71 d79633b7c7 * various minuscule code convention conformance fixes 16 years ago
  Teravus Ovares 6e01769bcf * A bunch of updates to make things more smooth. 16 years ago
  Teravus Ovares e6453d9b9d * Changed child_get_tasks to see_into_this_sim_from_neighbor. 16 years ago
  Dalien Talbot c935b308e6 The very beginnings of attachments (no detachments! :) 16 years ago
  Teravus Ovares 38f0615ffe * This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. 16 years ago
  Teravus Ovares b4a19a4fb4 * Added support for delinking individual prim from a linkset. 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  Teravus Ovares dba1f476c9 * Fixed negative child agents in the sim stats. 16 years ago
  Teravus Ovares 9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates 16 years ago
  Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 16 years ago
  Teravus Ovares a522d7844b * First pass at collidable linksets 16 years ago
  Justin Clarke Casey 796ae57bea Prim inventory script saving phase 2. 16 years ago
  Justin Clarke Casey 95c9a9939e Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All 16 years ago
  Teravus Ovares 0631151e08 * Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie. 16 years ago
  Teravus Ovares 7685f9c90f * applied melanie's matnis patch #255. Thanks Melanie. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Charles Krinke a990c64698 Thank you to Kiryu for a patch to fix an out of Sync 17 years ago
  Teravus Ovares 7fdfeb5830 * Added Active(physical) object count to the SimStatsReporter 17 years ago
  Teravus Ovares 5e6483f209 * In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats. 17 years ago