Justin Clarke Casey
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b9ef6ed047
* Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
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16 years ago |
Sean Dague
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4ea52b2105
Change SceneObjectPart.LocalID to .LocalId to be case matching
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16 years ago |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 years ago |
Charles Krinke
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7794fc3766
Change handler001 through handler009 to more
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16 years ago |
Teravus Ovares
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582964800c
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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16 years ago |
Teravus Ovares
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932a132116
* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second.
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16 years ago |
MW
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b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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16 years ago |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 years ago |
Teravus Ovares
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49a6ac300f
* This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes.
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16 years ago |
lbsa71
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d79633b7c7
* various minuscule code convention conformance fixes
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16 years ago |
Teravus Ovares
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6e01769bcf
* A bunch of updates to make things more smooth.
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16 years ago |
Teravus Ovares
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e6453d9b9d
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
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16 years ago |
Dalien Talbot
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c935b308e6
The very beginnings of attachments (no detachments! :)
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16 years ago |
Teravus Ovares
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38f0615ffe
* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
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16 years ago |
Teravus Ovares
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b4a19a4fb4
* Added support for delinking individual prim from a linkset.
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16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
Teravus Ovares
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dba1f476c9
* Fixed negative child agents in the sim stats.
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16 years ago |
Teravus Ovares
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9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
Teravus Ovares
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5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
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16 years ago |
Justin Clarke Casey
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b33da2538e
* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
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16 years ago |
Teravus Ovares
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a522d7844b
* First pass at collidable linksets
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16 years ago |
Justin Clarke Casey
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796ae57bea
Prim inventory script saving phase 2.
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16 years ago |
Justin Clarke Casey
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95c9a9939e
Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
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16 years ago |
Teravus Ovares
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0631151e08
* Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie.
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16 years ago |
Teravus Ovares
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7685f9c90f
* applied melanie's matnis patch #255. Thanks Melanie.
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Charles Krinke
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a990c64698
Thank you to Kiryu for a patch to fix an out of Sync
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17 years ago |
Teravus Ovares
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7fdfeb5830
* Added Active(physical) object count to the SimStatsReporter
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17 years ago |
Teravus Ovares
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5e6483f209
* In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
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17 years ago |