Commit History

Author SHA1 Message Date
  Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 16 years ago
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 years ago
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. 16 years ago
  Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. 16 years ago
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. 16 years ago
  Teravus Ovares 1fb54b074c * Added basic 3-5 level undo on prim position/rotation/scale. 16 years ago
  Teravus Ovares 54563d8dea * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first. 16 years ago
  Teravus Ovares 911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. 16 years ago
  Teravus Ovares f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. 16 years ago
  Teravus Ovares 323038ceb9 * Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you. 16 years ago
  Teravus Ovares a534257b0e * Fixes prim crossing. See bug 1050. 16 years ago
  Teravus Ovares aa8aee90a3 * Adds much better support for attachments that you right click on in world. 16 years ago
  Adam Frisby e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Charles Krinke 6865f1c67d Thank you kindly krtaylor for a patch to solve: 16 years ago
  Charles Krinke bf7e7b2c57 Thank you very much, Kmeisthax for: 16 years ago
  Justin Clarke Casey b7ae8701ce * Working towards notifying the client if the inventory service has failed, rather than simply returning 0 items. 16 years ago
  Justin Clarke Casey 0e7c4046d3 * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue. 16 years ago
  Justin Clarke Casey 6ef4f1bdae * Resolve mantis 849 16 years ago
  Justin Clarke Casey 93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders 16 years ago
  Justin Clarke Casey af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 16 years ago
  Justin Clarke Casey 2b78c40d89 * Adding log debugging messages and making others more explicit 16 years ago
  Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag. 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Jeff Ames 7d1dcf3e68 Replaced some magic PCode numbers with enum values. 16 years ago
  Teravus Ovares ce9c2ecac8 * You can leave godmode if you want now. 16 years ago
  lbsa71 24aedf52c6 * Added null root part guard 16 years ago
  MW 7ab08f2ac4 Attempt to fix mantis #741, could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment. 16 years ago
  Justin Clarke Casey a4304fb9e6 * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear') 16 years ago
  Justin Clarke Casey bbb9a21eb5 * Fix mantis 757. 16 years ago