提交歷史

作者 SHA1 備註 提交日期
  UbitUmarov ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 5 年之前
  UbitUmarov 11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 5 年之前
  UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos 5 年之前
  UbitUmarov 9046e5cb9d ubode add position to pid control it stopped flying to prevent slow drifts 5 年之前
  UbitUmarov 6bc8e2413f ubode replace a locklessqueue by .net concurrentqueue 5 年之前
  UbitUmarov 66f46c6846 ubOde: slow down collision events to attachments 5 年之前
  UbitUmarov e08b43569e potencial mem leak 5 年之前
  UbitUmarov 88511bfab2 make ubOde PInvoke follow ms coding rules 6 年之前
  UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice 7 年之前
  UbitUmarov 1dc56eb15f ubOde: but only do that if sphere is physical.. 7 年之前
  UbitUmarov 39751891f4 ubOde: dont do avatar step climb on small true spheres. lets play simple football 7 年之前
  UbitUmarov f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. 7 年之前
  UbitUmarov edc7575f9e a few changes to ubOde avatar collisions 7 年之前
  UbitUmarov a5e3aab575 fix a null ref in ubOde character 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 8 年之前
  UbitUmarov 34dce801b2 put a lock back in ubOde character :( 8 年之前
  UbitUmarov 3abd54082f remove unnecessary lock 8 年之前
  UbitUmarov f1495cb237 ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last) 8 年之前
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 年之前
  UbitUmarov 2d8669ad39 reduce ubOde walking super climbers 8 年之前
  UbitUmarov 2548f240b5 add missing overrides 8 年之前
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 年之前
  UbitUmarov 0a9f06fda7 ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere 8 年之前
  UbitUmarov c303cf7412 ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO) 8 年之前
  UbitUmarov a572a22dd9 ubOde try to improve contact velocity on first avatar collision with terrain 8 年之前
  UbitUmarov f6891b36be stop using a vector3 to store axis locks 3bit flags in ubOde 9 年之前
  UbitUmarov aa3303e3af add get method on physics actors PIDHoverActive 9 年之前
  UbitUmarov f87e284ec2 first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done 9 年之前
  UbitUmarov e9a56d5e19 rename Ubit physics modules 9 年之前