UbitUmarov
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ea32a73103
osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
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5 anos atrás |
UbitUmarov
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11c945a565
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
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5 anos atrás |
UbitUmarov
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0652f01d4c
duhhh npcs don't have child agents; plus minor typos
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5 anos atrás |
UbitUmarov
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9046e5cb9d
ubode add position to pid control it stopped flying to prevent slow drifts
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5 anos atrás |
UbitUmarov
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6bc8e2413f
ubode replace a locklessqueue by .net concurrentqueue
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5 anos atrás |
UbitUmarov
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66f46c6846
ubOde: slow down collision events to attachments
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5 anos atrás |
UbitUmarov
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e08b43569e
potencial mem leak
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5 anos atrás |
UbitUmarov
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88511bfab2
make ubOde PInvoke follow ms coding rules
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6 anos atrás |
UbitUmarov
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0ac81f6a09
ubOde: hashSpaces aren't that nice
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6 anos atrás |
UbitUmarov
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 anos atrás |
UbitUmarov
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39751891f4
ubOde: dont do avatar step climb on small true spheres. lets play simple football
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7 anos atrás |
UbitUmarov
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f3a920237b
oops i forgot the avatar knees bending on ramps... so go back..
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7 anos atrás |
UbitUmarov
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edc7575f9e
a few changes to ubOde avatar collisions
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7 anos atrás |
UbitUmarov
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a5e3aab575
fix a null ref in ubOde character
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7 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
UbitUmarov
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d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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7 anos atrás |
UbitUmarov
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34dce801b2
put a lock back in ubOde character :(
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7 anos atrás |
UbitUmarov
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3abd54082f
remove unnecessary lock
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8 anos atrás |
UbitUmarov
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f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
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8 anos atrás |
UbitUmarov
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17cc238b44
ubOde a few changes to collisions reporting
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8 anos atrás |
UbitUmarov
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2d8669ad39
reduce ubOde walking super climbers
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8 anos atrás |
UbitUmarov
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2548f240b5
add missing overrides
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8 anos atrás |
UbitUmarov
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aa9503ab86
revert bad last changes and fix the issue another way
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8 anos atrás |
UbitUmarov
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0a9f06fda7
ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
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8 anos atrás |
UbitUmarov
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c303cf7412
ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
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8 anos atrás |
UbitUmarov
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a572a22dd9
ubOde try to improve contact velocity on first avatar collision with terrain
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8 anos atrás |
UbitUmarov
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f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
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8 anos atrás |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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8 anos atrás |
UbitUmarov
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f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
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8 anos atrás |
UbitUmarov
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e9a56d5e19
rename Ubit physics modules
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8 anos atrás |