提交歷史

作者 SHA1 備註 提交日期
  UbitUmarov 06d6c4abda breaking map a bit more... 6 年之前
  UbitUmarov 00cc17c239 breaking map (warp3d) 6 年之前
  UbitUmarov dffa628966 break nap a bit more, add options ExportMapAddScale, ExportMapAddRegionName and (warp3d) AverageTextureColorOnMapTile 6 年之前
  UbitUmarov 020f34f75b a few more changes to warp3d and export-map 6 年之前
  UbitUmarov 7838689dda why where map and dynamic textures compressed lossless? 6 年之前
  UbitUmarov 9ae3452e03 change region console comand export-map: make it work with var regions, center target region and make the display area be the region size plus MaxMaxRegionViewDistance in all 4 directions. Add the region name and total area size text info. Some of this can be made options/comand arguments in future improvements 6 年之前
  UbitUmarov d38161f83d retire our BlockingQueue replaced by BlockingCollection and cross fingers 6 年之前
  UbitUmarov 7a82c7c5b2 make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) 7 年之前
  UbitUmarov 928733efc9 please DIE! PLEASE?? 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov 49c579ec71 suspend httpdos on mapimge, fix image not been updated after first Get till restart 7 年之前
  UbitUmarov 8eacc6b207 replace warp3D.dll by a newer modified version. (only minor testing done :( 8 年之前
  UbitUmarov 39e92adaf2 workaround potencial memory leak 8 年之前
  UbitUmarov 83d6722d31 if a viewer overloads region capability to process RequestMapBlocks, ignore following requests for 300 seconds. This was necessary becaus some viewers like FireStorm are doing it, saturating region and grid services for no usefull reason 8 年之前
  UbitUmarov 7430c629aa enable the upload region map texture asset for large regions for large regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 ) 8 年之前
  UbitUmarov 56a4b5ba7a put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before. 8 年之前
  UbitUmarov ba4d0c1c6f a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc 8 年之前
  UbitUmarov 87ad573ec2 MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 8 年之前
  UbitUmarov 4798cce390 sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle 8 年之前
  UbitUmarov ab18c801a9 dont block a region just bc it doesnt have the requested map item 8 年之前
  UbitUmarov f4093a04e7 dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere) 8 年之前
  UbitUmarov d767feafa4 generate maptile assets again, v2 do use at least the parcels overlay 8 年之前
  UbitUmarov f6c2e6e1a3 merge issues and a few more changes 8 年之前
  UbitUmarov 2d88e4cf73 mute watchdog timeouts on world map work threads. They do wait for events for a long time 8 年之前
  UbitUmarov 94d13c6d22 dont store/upload map asset for large regions, ( needs testing) 8 年之前
  UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in 8 年之前
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 8 年之前
  UbitUmarov 371c9dd2af bad merge? 8 年之前
  UbitUmarov cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 9 年之前
  UbitUmarov e8a75151fa more on world map 9 年之前