UbitUmarov
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06d6c4abda
breaking map a bit more...
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6 年之前 |
UbitUmarov
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00cc17c239
breaking map (warp3d)
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6 年之前 |
UbitUmarov
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dffa628966
break nap a bit more, add options ExportMapAddScale, ExportMapAddRegionName and (warp3d) AverageTextureColorOnMapTile
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6 年之前 |
UbitUmarov
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020f34f75b
a few more changes to warp3d and export-map
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6 年之前 |
UbitUmarov
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7838689dda
why where map and dynamic textures compressed lossless?
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6 年之前 |
UbitUmarov
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9ae3452e03
change region console comand export-map: make it work with var regions, center target region and make the display area be the region size plus MaxMaxRegionViewDistance in all 4 directions. Add the region name and total area size text info. Some of this can be made options/comand arguments in future improvements
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6 年之前 |
UbitUmarov
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d38161f83d
retire our BlockingQueue replaced by BlockingCollection and cross fingers
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6 年之前 |
UbitUmarov
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7a82c7c5b2
make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
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7 年之前 |
UbitUmarov
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928733efc9
please DIE! PLEASE??
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7 年之前 |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
UbitUmarov
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49c579ec71
suspend httpdos on mapimge, fix image not been updated after first Get till restart
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7 年之前 |
UbitUmarov
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8eacc6b207
replace warp3D.dll by a newer modified version. (only minor testing done :(
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8 年之前 |
UbitUmarov
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39e92adaf2
workaround potencial memory leak
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8 年之前 |
UbitUmarov
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83d6722d31
if a viewer overloads region capability to process RequestMapBlocks, ignore following requests for 300 seconds. This was necessary becaus some viewers like FireStorm are doing it, saturating region and grid services for no usefull reason
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8 年之前 |
UbitUmarov
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7430c629aa
enable the upload region map texture asset for large regions for large regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
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8 年之前 |
UbitUmarov
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56a4b5ba7a
put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
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8 年之前 |
UbitUmarov
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ba4d0c1c6f
a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
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8 年之前 |
UbitUmarov
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87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
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8 年之前 |
UbitUmarov
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4798cce390
sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle
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8 年之前 |
UbitUmarov
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ab18c801a9
dont block a region just bc it doesnt have the requested map item
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8 年之前 |
UbitUmarov
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f4093a04e7
dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
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8 年之前 |
UbitUmarov
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d767feafa4
generate maptile assets again, v2 do use at least the parcels overlay
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8 年之前 |
UbitUmarov
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f6c2e6e1a3
merge issues and a few more changes
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8 年之前 |
UbitUmarov
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2d88e4cf73
mute watchdog timeouts on world map work threads. They do wait for events for a long time
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8 年之前 |
UbitUmarov
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94d13c6d22
dont store/upload map asset for large regions, ( needs testing)
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8 年之前 |
UbitUmarov
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cdaed11387
at last we can login and see objects ( friends is dead and disable in
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8 年之前 |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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8 年之前 |
UbitUmarov
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371c9dd2af
bad merge?
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8 年之前 |
UbitUmarov
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cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
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9 年之前 |
UbitUmarov
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e8a75151fa
more on world map
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9 年之前 |