Justin Clark-Casey (justincc)
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1084d8f6a2
Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes
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13 jaren geleden |
Justin Clark-Casey (justincc)
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61affee814
remove redunant itemID and agentID arguments from UpdateKnownItem().
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13 jaren geleden |
Justin Clark-Casey (justincc)
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2d62484f11
Remove UpdateKnownItem() from IAttachmentsModule.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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62b3e74bc5
minor: remove redundant grp != null check from AM.UpdateKnownItem()
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13 jaren geleden |
Justin Clark-Casey (justincc)
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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618277e797
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
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13 jaren geleden |
Justin Clark-Casey (justincc)
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df73833a2c
stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
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13 jaren geleden |
Justin Clark-Casey (justincc)
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f09a90d8a7
extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion
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13 jaren geleden |
Justin Clark-Casey (justincc)
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07ba28f1de
In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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c14f0a22d4
Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts
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13 jaren geleden |
Justin Clark-Casey (justincc)
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88bd71b978
improve TestAddSceneObject() to test a multi-part object rather than a single-part
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13 jaren geleden |
Justin Clark-Casey (justincc)
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306af9934a
In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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dea0935361
eliminate redundant SP.m_regionInfo since it always has the scene.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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62b2450529
remove the unused SP.initializeScenePresence()
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13 jaren geleden |
Justin Clark-Casey (justincc)
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56cd7d9685
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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00f8946bd4
minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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294120c9d3
comment out some recent terrain texture logging
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13 jaren geleden |
Justin Clark-Casey (justincc)
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ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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13 jaren geleden |
Justin Clark-Casey (justincc)
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dab6387bba
lock AvatarAppearance.m_attachments when we use it
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13 jaren geleden |
Justin Clark-Casey (justincc)
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44a491f36b
uncomment Standalone config in OpenSim.ini.example.
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13 jaren geleden |
Oren Hurvitz
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7f318277f1
When creating an OAR, optionally exclude objects according to their permissions
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13 jaren geleden |
Justin Clark-Casey (justincc)
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517932722b
minor: put <remarks> tags around some method doc
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13 jaren geleden |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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13 jaren geleden |
Justin Clark-Casey (justincc)
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9c32b131fd
Add extra log information when attachments fail validation
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13 jaren geleden |
Justin Clark-Casey (justincc)
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7531851bec
reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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de28c9cd24
Stop the UserManagementModule logging every user it adds for now
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13 jaren geleden |
Oren Hurvitz
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1dd904b78e
Delay loading scripts until the scene has finished loading
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13 jaren geleden |
Kevin Houlihan
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7cafc2e46e
Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists.
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13 jaren geleden |
Micheil Merlin
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28961dd1cf
llSetPrimitiveParams Prim type params precision errors
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13 jaren geleden |
Justin Clark-Casey (justincc)
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bea2e0f32b
Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
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13 jaren geleden |