Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around %!s(int64=11) %!d(string=hai) anos
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AssemblyInfo.cs 1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6 %!s(int64=11) %!d(string=hai) anos
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the %!s(int64=11) %!d(string=hai) anos
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value %!s(int64=11) %!d(string=hai) anos
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability %!s(int64=13) %!d(string=hai) anos
PhysicsActor.cs 22675e6b14 Add some more code from Avination. This changes physics actor stuff around %!s(int64=11) %!d(string=hai) anos
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
PhysicsPluginManager.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. %!s(int64=12) %!d(string=hai) anos
PhysicsScene.cs 22675e6b14 Add some more code from Avination. This changes physics actor stuff around %!s(int64=11) %!d(string=hai) anos
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) %!s(int64=14) %!d(string=hai) anos
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. %!s(int64=12) %!d(string=hai) anos