Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around 11 jaren geleden
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AssemblyInfo.cs 1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6 11 jaren geleden
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the 11 jaren geleden
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 jaren geleden
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 13 jaren geleden
PhysicsActor.cs 22675e6b14 Add some more code from Avination. This changes physics actor stuff around 11 jaren geleden
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 jaren geleden
PhysicsPluginManager.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 jaren geleden
PhysicsScene.cs 22675e6b14 Add some more code from Avination. This changes physics actor stuff around 11 jaren geleden
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 jaren geleden
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 jaren geleden
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) 14 jaren geleden
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 12 jaren geleden