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Assets
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
CAPS
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
AgentAssetUpload.cs
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3436961bb5
Start of rewrite 5279!
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%!s(int64=17) %!d(string=hai) anos |
AuthenticateSessionsLocal.cs
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c35d360d44
Started work on OpenGrid.Framework.Communications
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%!s(int64=17) %!d(string=hai) anos |
AuthenticateSessionsRemote.cs
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e89654424a
Die AuthenticateSessionsRemote. hrrm okay don't die, just partially die
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%!s(int64=17) %!d(string=hai) anos |
ClientView.API.cs
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f4448fcd7d
After nearly a hour of searching for an annoying bug (which turned out to be a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
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%!s(int64=17) %!d(string=hai) anos |
ClientView.Grid.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
ClientView.PacketHandlers.cs
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52faae69d5
We have successful login!
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%!s(int64=17) %!d(string=hai) anos |
ClientView.ProcessPackets.cs
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52faae69d5
We have successful login!
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%!s(int64=17) %!d(string=hai) anos |
ClientView.cs
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ee5bd67b82
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%!s(int64=17) %!d(string=hai) anos |
ClientViewBase.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
CommsManager.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
NetworkServersInfo.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
OpenSim.RegionServer.csproj
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cc679b98d5
Moved AuthenticateSessionsBase to OpenSim.Framework (is likely to move again or be deleted and replaced with something else)
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%!s(int64=17) %!d(string=hai) anos |
OpenSim.RegionServer.csproj.user
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06387d0344
Goodbye World
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%!s(int64=17) %!d(string=hai) anos |
OpenSim.RegionServer.dll.build
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3436961bb5
Start of rewrite 5279!
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%!s(int64=17) %!d(string=hai) anos |
OpenSimNetworkHandler.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
PacketServer.cs
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ee5bd67b82
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%!s(int64=17) %!d(string=hai) anos |
RegionInfo.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
RegionServerBase.cs
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33b8fe52d6
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%!s(int64=17) %!d(string=hai) anos |
UDPServer.cs
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ee5bd67b82
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%!s(int64=17) %!d(string=hai) anos |
UserConfigUtility.cs
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c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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%!s(int64=17) %!d(string=hai) anos |
VersionInfo.cs
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b2eb26e4ba
number of changes
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%!s(int64=17) %!d(string=hai) anos |