MW f4448fcd7d After nearly a hour of searching for an annoying bug (which turned out to be a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now. %!s(int64=17) %!d(string=hai) anos
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Assets c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
CAPS c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
AgentAssetUpload.cs 3436961bb5 Start of rewrite 5279! %!s(int64=17) %!d(string=hai) anos
AuthenticateSessionsLocal.cs c35d360d44 Started work on OpenGrid.Framework.Communications %!s(int64=17) %!d(string=hai) anos
AuthenticateSessionsRemote.cs e89654424a Die AuthenticateSessionsRemote. hrrm okay don't die, just partially die %!s(int64=17) %!d(string=hai) anos
ClientView.API.cs f4448fcd7d After nearly a hour of searching for an annoying bug (which turned out to be a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now. %!s(int64=17) %!d(string=hai) anos
ClientView.Grid.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
ClientView.PacketHandlers.cs 52faae69d5 We have successful login! %!s(int64=17) %!d(string=hai) anos
ClientView.ProcessPackets.cs 52faae69d5 We have successful login! %!s(int64=17) %!d(string=hai) anos
ClientView.cs ee5bd67b82 %!s(int64=17) %!d(string=hai) anos
ClientViewBase.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
CommsManager.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
NetworkServersInfo.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
OpenSim.RegionServer.csproj cc679b98d5 Moved AuthenticateSessionsBase to OpenSim.Framework (is likely to move again or be deleted and replaced with something else) %!s(int64=17) %!d(string=hai) anos
OpenSim.RegionServer.csproj.user 06387d0344 Goodbye World %!s(int64=17) %!d(string=hai) anos
OpenSim.RegionServer.dll.build 3436961bb5 Start of rewrite 5279! %!s(int64=17) %!d(string=hai) anos
OpenSimNetworkHandler.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
PacketServer.cs ee5bd67b82 %!s(int64=17) %!d(string=hai) anos
RegionInfo.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
RegionServerBase.cs 33b8fe52d6 %!s(int64=17) %!d(string=hai) anos
UDPServer.cs ee5bd67b82 %!s(int64=17) %!d(string=hai) anos
UserConfigUtility.cs c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. %!s(int64=17) %!d(string=hai) anos
VersionInfo.cs b2eb26e4ba number of changes %!s(int64=17) %!d(string=hai) anos