.. |
Properties
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06d2508b96
On to 0.8.3!
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il y a 9 ans |
Tests
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50e7e38f45
Physics refactoring: all unit tests pass.
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il y a 9 ans |
BSAPIUnman.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSAPIXNA.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSActorAvatarMove.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSActorHover.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSActorLockAxis.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSActorMoveToTarget.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSActorSetForce.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSActorSetTorque.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSActors.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSApiTemplate.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSCharacter.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSConstraint.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSConstraint6Dof.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSConstraintCollection.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSConstraintConeTwist.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSConstraintHinge.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSConstraintSlider.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSConstraintSpring.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSDynamics.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSLinkset.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSLinksetCompound.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSLinksetConstraints.cs
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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il y a 9 ans |
BSMaterials.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSMotors.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BSParam.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSPhysObject.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSPrim.cs
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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il y a 9 ans |
BSPrimDisplaced.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSPrimLinkable.cs
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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il y a 9 ans |
BSScene.cs
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2210c5807f
Fixes a problem with Bullet physics when it is configured to run on a separate thread.
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il y a 9 ans |
BSShapeCollection.cs
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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il y a 9 ans |
BSShapes.cs
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134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
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il y a 9 ans |
BSTerrainHeightmap.cs
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134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
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il y a 9 ans |
BSTerrainManager.cs
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134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
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il y a 9 ans |
BSTerrainMesh.cs
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134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
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il y a 9 ans |
BulletSimData.cs
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2c0cad6dd3
Renamed the namespaces too
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il y a 9 ans |
BulletSimTODO.txt
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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il y a 9 ans |
ExtendedPhysics.cs
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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il y a 9 ans |