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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyrightD
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Physics.Manager;
- using OpenSim.Region.CoreModules.RegionSync.RegionSyncModule;
- namespace OpenSim.Region.Physics.PEPlugin
- {
- public class PECharacter : PhysicsActor
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool _stopped;
- private Vector3 _size;
- private PrimitiveBaseShape _pbs;
- private uint _localID = 0;
- private bool _grabbed;
- private bool _selected;
- private Vector3 _position;
- private float _mass = 80f;
- public float _density = 60f;
- public float CAPSULE_RADIUS = 0.37f;
- public float CAPSULE_LENGTH = 2.140599f;
- private Vector3 _force;
- private Vector3 _velocity;
- private Vector3 _torque;
- private float _collisionScore;
- private Vector3 _acceleration;
- private Quaternion _orientation;
- private int _physicsActorType;
- private bool _isPhysical;
- private bool _flying;
- private bool _setAlwaysRun;
- private bool _throttleUpdates;
- private bool _isColliding;
- private bool _collidingGround;
- private bool _collidingObj;
- private bool _floatOnWater;
- private Vector3 _rotationalVelocity;
- private bool _kinematic;
- private float _buoyancy;
- private Vector3 _PIDTarget;
- private bool _usePID;
- private float _PIDTau;
- private bool _useHoverPID;
- private float _PIDHoverHeight;
- private PIDHoverType _PIDHoverType;
- private float _PIDHoverTao;
- public PECharacter(String avName, PEScene parent_scene, Vector3 pos,
- CollisionLocker dode, Vector3 size, float pid_d, float pid_p,
- float capsule_radius, float tensor, float density, float height_fudge_factor,
- float walk_divisor, float rundivisor)
- {
- _position = pos;
- _size = size;
- _density = density;
- base.ChangingActorID = RegionSyncServerModule.ActorID;
- return;
- }
- public override void RequestPhysicsterseUpdate()
- {
- if (PhysEngineToSceneConnectorModule.IsPhysEngineActorS)
- {
- // if the values have changed and it was I who changed them, send an update
- if (this.lastValues.Changed(this) && ChangingActorID == RegionSyncServerModule.ActorID)
- {
- // m_log.DebugFormat("[ODE CHARACTER]: Sending terse update for {0}", LocalID);
- PhysEngineToSceneConnectorModule.RouteUpdate(this);
- }
- }
- else
- {
- base.RequestPhysicsterseUpdate();
- }
- }
- public override bool Stopped {
- get { return _stopped; }
- }
- public override Vector3 Size {
- get { return _size; }
- set { _size = value;
- }
- }
- public override PrimitiveBaseShape Shape {
- set { _pbs = value;
- }
- }
- public override uint LocalID {
- set { _localID = value;
- }
- get { return _localID; }
- }
- public override bool Grabbed {
- set { _grabbed = value;
- // m_log.Debug("[RPE] PEChar set Grabbed");
- }
- }
- public override bool Selected {
- set { _selected = value;
- // m_log.Debug("[RPE] PEChar set Selected");
- }
- }
- public override void CrossingFailure() { return; }
- public override void link(PhysicsActor obj) { return; }
- public override void delink() { return; }
- public override void LockAngularMotion(Vector3 axis) { return; }
- public override Vector3 Position {
- get { return _position; }
- set { _position = value;
- base.ChangingActorID = RegionSyncServerModule.ActorID;
- }
- }
- public override float Mass {
- get {
- float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
- _mass = _density*AVvolume;
- return _mass;
- }
- }
- public override Vector3 Force {
- get { return _force; }
- set { _force = value;
- base.ChangingActorID = RegionSyncServerModule.ActorID;
- }
- }
- public override int VehicleType {
- get { return 0; }
- set { return; }
- }
- public override void VehicleFloatParam(int param, float value) { }
- public override void VehicleVectorParam(int param, Vector3 value) {}
- public override void VehicleRotationParam(int param, Quaternion rotation) { }
- public override void VehicleFlags(int param, bool remove) { }
- // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
- public override void SetVolumeDetect(int param) { return; }
- public override Vector3 GeometricCenter { get { return Vector3.Zero; } }
- public override Vector3 CenterOfMass { get { return Vector3.Zero; } }
- public override Vector3 Velocity {
- get { return _velocity; }
- set { _velocity = value;
- base.ChangingActorID = RegionSyncServerModule.ActorID;
- }
- }
- public override Vector3 Torque {
- get { return _torque; }
- set { _torque = value;
- }
- }
- public override float CollisionScore {
- get { return _collisionScore; }
- set { _collisionScore = value;
- }
- }
- public override Vector3 Acceleration {
- get { return _acceleration; }
- }
- public override Quaternion Orientation {
- get { return _orientation; }
- set { _orientation = value;
- base.ChangingActorID = RegionSyncServerModule.ActorID;
- }
- }
- public override int PhysicsActorType {
- get { return _physicsActorType; }
- set { _physicsActorType = value;
- }
- }
- public override bool IsPhysical {
- get { return _isPhysical; }
- set { _isPhysical = value;
- }
- }
- public override bool Flying {
- get { return _flying; }
- set { _flying = value;
- }
- }
- public override bool
- SetAlwaysRun {
- get { return _setAlwaysRun; }
- set { _setAlwaysRun = value; }
- }
- public override bool ThrottleUpdates {
- get { return _throttleUpdates; }
- set { _throttleUpdates = value; }
- }
- public override bool IsColliding {
- get { return _isColliding; }
- set { _isColliding = value; }
- }
- public override bool CollidingGround {
- get { return _collidingGround; }
- set { _collidingGround = value; }
- }
- public override bool CollidingObj {
- get { return _collidingObj; }
- set { _collidingObj = value; }
- }
- public override bool FloatOnWater {
- set { _floatOnWater = value; }
- }
- public override Vector3 RotationalVelocity {
- get { return _rotationalVelocity; }
- set { _rotationalVelocity = value; }
- }
- public override bool Kinematic {
- get { return _kinematic; }
- set { _kinematic = value; }
- }
- public override float Buoyancy {
- get { return _buoyancy; }
- set { _buoyancy = value; }
- }
- // Used for MoveTo
- public override Vector3 PIDTarget {
- set { _PIDTarget = value; }
- }
- public override bool PIDActive {
- set { _usePID = value; }
- }
- public override float PIDTau {
- set { _PIDTau = value; }
- }
- // Used for llSetHoverHeight and maybe vehicle height
- // Hover Height will override MoveTo target's Z
- public override bool PIDHoverActive {
- set { _useHoverPID = value; }
- }
- public override float PIDHoverHeight {
- set { _PIDHoverHeight = value; }
- }
- public override PIDHoverType PIDHoverType {
- set { _PIDHoverType = value; }
- }
- public override float PIDHoverTau {
- set { _PIDHoverTao = value; }
- }
- // For RotLookAt
- public override Quaternion APIDTarget { set { return; } }
- public override bool APIDActive { set { return; } }
- public override float APIDStrength { set { return; } }
- public override float APIDDamping { set { return; } }
- public override void AddForce(Vector3 force, bool pushforce) {
- if (force.IsFinite())
- {
- // base.ChangingActorID = RegionSyncServerModule.ActorID;
- _velocity.X += force.X;
- _velocity.Y += force.Y;
- _velocity.Z += force.Z;
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
- }
- //m_lastUpdateSent = false;
- }
- public override void AddAngularForce(Vector3 force, bool pushforce) {
- }
- public override void SetMomentum(Vector3 momentum) {
- }
- public override void SubscribeEvents(int ms) {
- }
- public override void UnSubscribeEvents() {
- }
- public override bool SubscribedEvents() {
- return false;
- }
- }
- }
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