Commit History

Author SHA1 Message Date
  Dan Lake 974292996a * Switched Intel license for OpenSim contributors in DSG files 13 years ago
  Huaiyu (Kitty) Liu 8dc3b85828 Marked ChangingActorID in PECharacter constructor, so that PEScene.Simulate() 13 years ago
  Robert Adams 6b9d58b99b Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character. 14 years ago
  Robert Adams 400c9b5293 Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects 14 years ago
  Robert Adams 1ff16c93a3 Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code 14 years ago
  Robert Adams a25eac0a40 Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync 14 years ago
  Robert Adams 270f7e653a Add rotationalVelocity and acceleration to variables that are synced in PhysicsActor. Remove unused Prop class. 14 years ago
  Robert Adams 420aeb9b6a remove debug statements. Pass terrain to physics engine 14 years ago
  Robert Adams a036426f18 PhysActor update messages working. Avatar and prim neither move nor position correctly 14 years ago
  Robert Adams b56b0c3086 Initial plumbing for connectors and PhysActor discovery 14 years ago
  Robert Adams 9e68de6b8f PE physics plugin stubs 14 years ago