Dan Lake
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974292996a
* Switched Intel license for OpenSim contributors in DSG files
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13 years ago |
Huaiyu (Kitty) Liu
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8dc3b85828
Marked ChangingActorID in PECharacter constructor, so that PEScene.Simulate()
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13 years ago |
Robert Adams
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6b9d58b99b
Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character.
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14 years ago |
Robert Adams
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400c9b5293
Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects
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14 years ago |
Robert Adams
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1ff16c93a3
Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code
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14 years ago |
Robert Adams
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a25eac0a40
Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync
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14 years ago |
Robert Adams
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270f7e653a
Add rotationalVelocity and acceleration to variables that are synced in PhysicsActor. Remove unused Prop class.
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14 years ago |
Robert Adams
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420aeb9b6a
remove debug statements. Pass terrain to physics engine
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14 years ago |
Robert Adams
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a036426f18
PhysActor update messages working. Avatar and prim neither move nor position correctly
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14 years ago |
Robert Adams
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b56b0c3086
Initial plumbing for connectors and PhysActor discovery
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14 years ago |
Robert Adams
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9e68de6b8f
PE physics plugin stubs
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14 years ago |