Historial de Commits

Autor SHA1 Mensaje Fecha
  Dan Lake 974292996a * Switched Intel license for OpenSim contributors in DSG files hace 13 años
  Huaiyu (Kitty) Liu 8dc3b85828 Marked ChangingActorID in PECharacter constructor, so that PEScene.Simulate() hace 13 años
  Robert Adams 6b9d58b99b Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character. hace 14 años
  Robert Adams 400c9b5293 Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects hace 14 años
  Robert Adams 1ff16c93a3 Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code hace 14 años
  Robert Adams a25eac0a40 Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync hace 14 años
  Robert Adams 270f7e653a Add rotationalVelocity and acceleration to variables that are synced in PhysicsActor. Remove unused Prop class. hace 14 años
  Robert Adams 420aeb9b6a remove debug statements. Pass terrain to physics engine hace 14 años
  Robert Adams a036426f18 PhysActor update messages working. Avatar and prim neither move nor position correctly hace 14 años
  Robert Adams b56b0c3086 Initial plumbing for connectors and PhysActor discovery hace 14 años
  Robert Adams 9e68de6b8f PE physics plugin stubs hace 14 años