Dan Lake 1091001cf6 Merge branch 'master' into dev há 13 anos atrás
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Agent 1091001cf6 Merge branch 'master' into dev há 13 anos atrás
Avatar 22f25fae38 Hack around with the NPC module to get osNpcCreate() partially working again. há 13 anos atrás
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). há 14 anos atrás
Framework 5158ec0913 Add experimental module to check status of services that the simulator is connected to. há 13 anos atrás
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code há 13 anos atrás
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far há 14 anos atrás
Scripting 08dc07dc76 refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest() há 13 anos atrás
ServiceConnectorsIn eba23048ca Replace the Replaceable modules name há 15 anos atrás
World 1091001cf6 Merge branch 'master' into dev há 13 anos atrás
README 0867302e09 reformatting README (just noticed that that line was a bit on the long há 16 anos atrás

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.