Dan Lake 1091001cf6 Merge branch 'master' into dev 13 jaren geleden
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Agent 1091001cf6 Merge branch 'master' into dev 13 jaren geleden
Avatar 22f25fae38 Hack around with the NPC module to get osNpcCreate() partially working again. 13 jaren geleden
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 14 jaren geleden
Framework 5158ec0913 Add experimental module to check status of services that the simulator is connected to. 13 jaren geleden
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 jaren geleden
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 14 jaren geleden
Scripting 08dc07dc76 refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest() 13 jaren geleden
ServiceConnectorsIn eba23048ca Replace the Replaceable modules name 15 jaren geleden
World 1091001cf6 Merge branch 'master' into dev 13 jaren geleden
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 16 jaren geleden

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.