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Application
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b9dc4ab4a1
Remove StandAlone from default hardcoded config
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14 rokov pred |
ClientStack
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d1ed16be71
backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll
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14 rokov pred |
CoreModules
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d1ed16be71
backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll
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14 rokov pred |
DataSnapshot
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f5d5898964
Switched order of conditionals.
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14 rokov pred |
Examples
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c8ed972443
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
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14 rokov pred |
Framework
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9356dc880f
* backport master commit 5968d343bb21af4c73f1d925837560f953e5ef61
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14 rokov pred |
OptionalModules
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d1ed16be71
backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll
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14 rokov pred |
Physics
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4a5979c311
minor: remove some mono compiler warnings
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14 rokov pred |
RegionCombinerModule
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ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
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14 rokov pred |
ReplaceableModules
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ec1a5d8933
Some module reshuffling, no user functionality yet
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15 rokov pred |
ScriptEngine
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875a623654
Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't
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14 rokov pred |
UserStatistics
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 rokov pred |