dahlia d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 14 anni fa
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Application b9dc4ab4a1 Remove StandAlone from default hardcoded config 14 anni fa
ClientStack d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 14 anni fa
CoreModules d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 14 anni fa
DataSnapshot f5d5898964 Switched order of conditionals. 14 anni fa
Examples c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 14 anni fa
Framework 9356dc880f * backport master commit 5968d343bb21af4c73f1d925837560f953e5ef61 14 anni fa
OptionalModules d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 14 anni fa
Physics 4a5979c311 minor: remove some mono compiler warnings 14 anni fa
RegionCombinerModule ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 14 anni fa
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet 15 anni fa
ScriptEngine 875a623654 Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't 14 anni fa
UserStatistics 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 anni fa