dahlia d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll hace 14 años
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Application b9dc4ab4a1 Remove StandAlone from default hardcoded config hace 14 años
ClientStack d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll hace 14 años
CoreModules d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll hace 14 años
DataSnapshot f5d5898964 Switched order of conditionals. hace 14 años
Examples c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet hace 14 años
Framework 9356dc880f * backport master commit 5968d343bb21af4c73f1d925837560f953e5ef61 hace 14 años
OptionalModules d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll hace 14 años
Physics 4a5979c311 minor: remove some mono compiler warnings hace 14 años
RegionCombinerModule ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. hace 14 años
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet hace 15 años
ScriptEngine 875a623654 Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't hace 14 años
UserStatistics 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). hace 14 años