OSHttpResponse.cs 8.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Net;
  29. using System.Text;
  30. using HttpServer;
  31. namespace OpenSim.Framework.Servers.HttpServer
  32. {
  33. /// <summary>
  34. /// OSHttpResponse is the OpenSim representation of an HTTP
  35. /// response.
  36. /// </summary>
  37. public class OSHttpResponse
  38. {
  39. /// <summary>
  40. /// Content type property.
  41. /// </summary>
  42. /// <remarks>
  43. /// Setting this property will also set IsContentTypeSet to
  44. /// true.
  45. /// </remarks>
  46. public virtual string ContentType
  47. {
  48. get
  49. {
  50. return _httpResponse.ContentType;
  51. }
  52. set
  53. {
  54. _httpResponse.ContentType = value;
  55. }
  56. }
  57. /// <summary>
  58. /// Boolean property indicating whether the content type
  59. /// property actively has been set.
  60. /// </summary>
  61. /// <remarks>
  62. /// IsContentTypeSet will go away together with .NET base.
  63. /// </remarks>
  64. // public bool IsContentTypeSet
  65. // {
  66. // get { return _contentTypeSet; }
  67. // }
  68. // private bool _contentTypeSet;
  69. /// <summary>
  70. /// Length of the body content; 0 if there is no body.
  71. /// </summary>
  72. public long ContentLength
  73. {
  74. get
  75. {
  76. return _httpResponse.ContentLength;
  77. }
  78. set
  79. {
  80. _httpResponse.ContentLength = value;
  81. }
  82. }
  83. /// <summary>
  84. /// Alias for ContentLength.
  85. /// </summary>
  86. public long ContentLength64
  87. {
  88. get { return ContentLength; }
  89. set { ContentLength = value; }
  90. }
  91. /// <summary>
  92. /// Encoding of the body content.
  93. /// </summary>
  94. public Encoding ContentEncoding
  95. {
  96. get
  97. {
  98. return _httpResponse.Encoding;
  99. }
  100. set
  101. {
  102. _httpResponse.Encoding = value;
  103. }
  104. }
  105. public bool KeepAlive
  106. {
  107. get
  108. {
  109. return _httpResponse.Connection == ConnectionType.KeepAlive;
  110. }
  111. set
  112. {
  113. if (value)
  114. _httpResponse.Connection = ConnectionType.KeepAlive;
  115. else
  116. _httpResponse.Connection = ConnectionType.Close;
  117. }
  118. }
  119. /// <summary>
  120. /// Get or set the keep alive timeout property (default is
  121. /// 20). Setting this to 0 also disables KeepAlive. Setting
  122. /// this to something else but 0 also enable KeepAlive.
  123. /// </summary>
  124. public int KeepAliveTimeout
  125. {
  126. get
  127. {
  128. return _httpResponse.KeepAlive;
  129. }
  130. set
  131. {
  132. if (value == 0)
  133. {
  134. _httpResponse.Connection = ConnectionType.Close;
  135. _httpResponse.KeepAlive = 0;
  136. }
  137. else
  138. {
  139. _httpResponse.Connection = ConnectionType.KeepAlive;
  140. _httpResponse.KeepAlive = value;
  141. }
  142. }
  143. }
  144. /// <summary>
  145. /// Return the output stream feeding the body.
  146. /// </summary>
  147. /// <remarks>
  148. /// On its way out...
  149. /// </remarks>
  150. public Stream OutputStream
  151. {
  152. get
  153. {
  154. return _httpResponse.Body;
  155. }
  156. }
  157. public string ProtocolVersion
  158. {
  159. get
  160. {
  161. return _httpResponse.ProtocolVersion;
  162. }
  163. set
  164. {
  165. _httpResponse.ProtocolVersion = value;
  166. }
  167. }
  168. /// <summary>
  169. /// Return the output stream feeding the body.
  170. /// </summary>
  171. public Stream Body
  172. {
  173. get
  174. {
  175. return _httpResponse.Body;
  176. }
  177. }
  178. /// <summary>
  179. /// Set a redirct location.
  180. /// </summary>
  181. public string RedirectLocation
  182. {
  183. // get { return _redirectLocation; }
  184. set
  185. {
  186. _httpResponse.Redirect(value);
  187. }
  188. }
  189. /// <summary>
  190. /// Chunk transfers.
  191. /// </summary>
  192. public bool SendChunked
  193. {
  194. get
  195. {
  196. return _httpResponse.Chunked;
  197. }
  198. set
  199. {
  200. _httpResponse.Chunked = value;
  201. }
  202. }
  203. /// <summary>
  204. /// HTTP status code.
  205. /// </summary>
  206. public virtual int StatusCode
  207. {
  208. get
  209. {
  210. return (int)_httpResponse.Status;
  211. }
  212. set
  213. {
  214. _httpResponse.Status = (HttpStatusCode)value;
  215. }
  216. }
  217. /// <summary>
  218. /// HTTP status description.
  219. /// </summary>
  220. public string StatusDescription
  221. {
  222. get
  223. {
  224. return _httpResponse.Reason;
  225. }
  226. set
  227. {
  228. _httpResponse.Reason = value;
  229. }
  230. }
  231. protected IHttpResponse _httpResponse;
  232. public OSHttpResponse() {}
  233. public OSHttpResponse(IHttpResponse resp)
  234. {
  235. _httpResponse = resp;
  236. }
  237. /// <summary>
  238. /// Instantiate an OSHttpResponse object from an OSHttpRequest
  239. /// object.
  240. /// </summary
  241. /// <param name="req">Incoming OSHttpRequest to which we are
  242. /// replying</param>
  243. public OSHttpResponse(OSHttpRequest req)
  244. {
  245. _httpResponse = new HttpResponse(req.IHttpClientContext, req.IHttpRequest);
  246. }
  247. /// <summary>
  248. /// Add a header field and content to the response.
  249. /// </summary>
  250. /// <param name="key">string containing the header field
  251. /// name</param>
  252. /// <param name="value">string containing the header field
  253. /// value</param>
  254. public void AddHeader(string key, string value)
  255. {
  256. _httpResponse.AddHeader(key, value);
  257. }
  258. /// <summary>
  259. /// Send the response back to the remote client
  260. /// </summary>
  261. public void Send()
  262. {
  263. _httpResponse.Body.Flush();
  264. _httpResponse.Send();
  265. }
  266. }
  267. }