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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Represents an item in a task inventory
- /// </summary>
- public class TaskInventoryItem : ICloneable
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
- public UUID AssetID { get; set; }
- public uint CreationDate { get; set; }
- UUID _creatorID = UUID.Zero;
- public UUID CreatorID
- {
- get { return _creatorID; }
- set { _creatorID = value; }
- }
- private string _creatorData = string.Empty;
- public string CreatorData // = <profile url>;<name>
- {
- get { return _creatorData; }
- set { _creatorData = value; }
- }
- /// <summary>
- /// Used by the DB layer to retrieve / store the entire user identification.
- /// The identification can either be a simple UUID or a string of the form
- /// uuid[;profile_url[;name]]
- /// </summary>
- public string CreatorIdentification
- {
- get
- {
- if (!string.IsNullOrEmpty(_creatorData))
- return _creatorID.ToString() + ';' + _creatorData;
- else
- return _creatorID.ToString();
- }
- set
- {
- if (string.IsNullOrEmpty(value))
- {
- _creatorData = string.Empty;
- return;
- }
- if (!value.Contains(';')) // plain UUID
- {
- _= UUID.TryParse(value, out _creatorID);
- }
- else // <uuid>[;<endpoint>[;name]]
- {
- string name = "Unknown User";
- string[] parts = value.Split(';');
- if (parts.Length >= 1)
- {
- _ = UUID.TryParse(parts[0], out _creatorID);
- }
- if (parts.Length >= 2)
- _creatorData = parts[1];
- if (parts.Length >= 3)
- name = parts[2];
- _creatorData += ';' + name;
- }
- }
- }
- public uint Flags { get; set; }
- public int Type { get; set; }
- public int InvType { get; set; }
- public UUID ItemID { get; set; }
- public UUID OldItemID { get; set; }
- public UUID LoadedItemID { get; set; }
- public UUID RezzerID { get; set; }
- public string Name { get; set; }
- public string Description { get; set; }
- public UUID OwnerID { get; set; }
- public UUID LastOwnerID { get; set; }
- public UUID GroupID { get; set; }
- public UUID ParentID { get; set; }
- public UUID ParentPartID { get; set; }
- public uint BasePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
- public uint CurrentPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
- public uint EveryonePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
- public uint GroupPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
- public uint NextPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
- public UUID PermsGranter { get; set; }
- public int PermsMask { get; set; }
- private bool _ownerChanged = false;
- public bool OwnerChanged
- {
- get { return _ownerChanged; }
- set
- {
- _ownerChanged = value;
- //m_log.DebugFormat(
- // "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
- // _ownerChanged, Name, ItemID, OwnerID);
- }
- }
- /// <summary>
- /// This used ONLY during copy. It can't be relied on at other times!
- /// </summary>
- /// <remarks>
- /// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
- /// </remarks>
- public bool ScriptRunning { get; set; }
- // See ICloneable
- #region ICloneable Members
- public Object Clone()
- {
- return MemberwiseClone();
- }
- #endregion
- /// <summary>
- /// Reset the UUIDs for this item.
- /// </summary>
- /// <param name="partID">The new part ID to which this item belongs</param>
- public void ResetIDs(UUID partID)
- {
- LoadedItemID = OldItemID;
- OldItemID = ItemID;
- ItemID = UUID.Random();
- ParentPartID = partID;
- ParentID = partID;
- }
- public TaskInventoryItem()
- {
- ScriptRunning = true;
- CreationDate = (uint)Util.UnixTimeSinceEpoch();
- }
- }
- }
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