/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using log4net; using OpenMetaverse; namespace OpenSim.Framework { /// /// Represents an item in a task inventory /// public class TaskInventoryItem : ICloneable { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; public UUID AssetID { get; set; } public uint CreationDate { get; set; } UUID _creatorID = UUID.Zero; public UUID CreatorID { get { return _creatorID; } set { _creatorID = value; } } private string _creatorData = string.Empty; public string CreatorData // = ; { get { return _creatorData; } set { _creatorData = value; } } /// /// Used by the DB layer to retrieve / store the entire user identification. /// The identification can either be a simple UUID or a string of the form /// uuid[;profile_url[;name]] /// public string CreatorIdentification { get { if (!string.IsNullOrEmpty(_creatorData)) return _creatorID.ToString() + ';' + _creatorData; else return _creatorID.ToString(); } set { if (string.IsNullOrEmpty(value)) { _creatorData = string.Empty; return; } if (!value.Contains(';')) // plain UUID { _= UUID.TryParse(value, out _creatorID); } else // [;[;name]] { string name = "Unknown User"; string[] parts = value.Split(';'); if (parts.Length >= 1) { _ = UUID.TryParse(parts[0], out _creatorID); } if (parts.Length >= 2) _creatorData = parts[1]; if (parts.Length >= 3) name = parts[2]; _creatorData += ';' + name; } } } public uint Flags { get; set; } public int Type { get; set; } public int InvType { get; set; } public UUID ItemID { get; set; } public UUID OldItemID { get; set; } public UUID LoadedItemID { get; set; } public UUID RezzerID { get; set; } public string Name { get; set; } public string Description { get; set; } public UUID OwnerID { get; set; } public UUID LastOwnerID { get; set; } public UUID GroupID { get; set; } public UUID ParentID { get; set; } public UUID ParentPartID { get; set; } public uint BasePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL; public uint CurrentPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL; public uint EveryonePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL; public uint GroupPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL; public uint NextPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL; public UUID PermsGranter { get; set; } public int PermsMask { get; set; } private bool _ownerChanged = false; public bool OwnerChanged { get { return _ownerChanged; } set { _ownerChanged = value; //m_log.DebugFormat( // "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}", // _ownerChanged, Name, ItemID, OwnerID); } } /// /// This used ONLY during copy. It can't be relied on at other times! /// /// /// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now. /// public bool ScriptRunning { get; set; } // See ICloneable #region ICloneable Members public Object Clone() { return MemberwiseClone(); } #endregion /// /// Reset the UUIDs for this item. /// /// The new part ID to which this item belongs public void ResetIDs(UUID partID) { LoadedItemID = OldItemID; OldItemID = ItemID; ItemID = UUID.Random(); ParentPartID = partID; ParentID = partID; } public TaskInventoryItem() { ScriptRunning = true; CreationDate = (uint)Util.UnixTimeSinceEpoch(); } } }