/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
{
///
/// Represents an item in a task inventory
///
public class TaskInventoryItem : ICloneable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
public UUID AssetID { get; set; }
public uint CreationDate { get; set; }
UUID _creatorID = UUID.Zero;
public UUID CreatorID
{
get { return _creatorID; }
set { _creatorID = value; }
}
private string _creatorData = string.Empty;
public string CreatorData // = ;
{
get { return _creatorData; }
set { _creatorData = value; }
}
///
/// Used by the DB layer to retrieve / store the entire user identification.
/// The identification can either be a simple UUID or a string of the form
/// uuid[;profile_url[;name]]
///
public string CreatorIdentification
{
get
{
if (!string.IsNullOrEmpty(_creatorData))
return _creatorID.ToString() + ';' + _creatorData;
else
return _creatorID.ToString();
}
set
{
if (string.IsNullOrEmpty(value))
{
_creatorData = string.Empty;
return;
}
if (!value.Contains(';')) // plain UUID
{
_= UUID.TryParse(value, out _creatorID);
}
else // [;[;name]]
{
string name = "Unknown User";
string[] parts = value.Split(';');
if (parts.Length >= 1)
{
_ = UUID.TryParse(parts[0], out _creatorID);
}
if (parts.Length >= 2)
_creatorData = parts[1];
if (parts.Length >= 3)
name = parts[2];
_creatorData += ';' + name;
}
}
}
public uint Flags { get; set; }
public int Type { get; set; }
public int InvType { get; set; }
public UUID ItemID { get; set; }
public UUID OldItemID { get; set; }
public UUID LoadedItemID { get; set; }
public UUID RezzerID { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public UUID OwnerID { get; set; }
public UUID LastOwnerID { get; set; }
public UUID GroupID { get; set; }
public UUID ParentID { get; set; }
public UUID ParentPartID { get; set; }
public uint BasePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
public uint CurrentPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
public uint EveryonePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
public uint GroupPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
public uint NextPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
public UUID PermsGranter { get; set; }
public int PermsMask { get; set; }
private bool _ownerChanged = false;
public bool OwnerChanged
{
get { return _ownerChanged; }
set
{
_ownerChanged = value;
//m_log.DebugFormat(
// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
// _ownerChanged, Name, ItemID, OwnerID);
}
}
///
/// This used ONLY during copy. It can't be relied on at other times!
///
///
/// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
///
public bool ScriptRunning { get; set; }
// See ICloneable
#region ICloneable Members
public Object Clone()
{
return MemberwiseClone();
}
#endregion
///
/// Reset the UUIDs for this item.
///
/// The new part ID to which this item belongs
public void ResetIDs(UUID partID)
{
LoadedItemID = OldItemID;
OldItemID = ItemID;
ItemID = UUID.Random();
ParentPartID = partID;
ParentID = partID;
}
public TaskInventoryItem()
{
ScriptRunning = true;
CreationDate = (uint)Util.UnixTimeSinceEpoch();
}
}
}