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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Region.Interfaces;
- using OpenSim.Framework;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- namespace OpenSim.Region.ScriptEngine.DotNetEngine
- {
- [Serializable]
- public class ScriptEngine : IRegionModule, IScriptEngine, IScriptModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- public static List<ScriptEngine> ScriptEngines =
- new List<ScriptEngine>();
- private Scene m_Scene;
- public Scene World
- {
- get { return m_Scene; }
- }
- // Handles and queues incoming events from OpenSim
- public EventManager m_EventManager;
- // Executes events, handles script threads
- public EventQueueManager m_EventQueueManager;
- // Load, unload and execute scripts
- public ScriptManager m_ScriptManager;
- // Handles loading/unloading of scripts into AppDomains
- public AppDomainManager m_AppDomainManager;
- // Thread that does different kinds of maintenance,
- // for example refreshing config and killing scripts
- // that has been running too long
- public static MaintenanceThread m_MaintenanceThread;
- public IConfigSource ConfigSource;
- public IConfig ScriptConfigSource;
- private bool m_enabled = false;
- public IConfig Config
- {
- get { return ScriptConfigSource; }
- }
- // How many seconds between re-reading config-file.
- // 0 = never. ScriptEngine will try to adjust to new config changes.
- public int RefreshConfigFileSeconds {
- get { return (int)(RefreshConfigFilens / 10000000); }
- set { RefreshConfigFilens = value * 10000000; }
- }
- public long RefreshConfigFilens;
- public string ScriptEngineName
- {
- get { return "ScriptEngine.DotNetEngine"; }
- }
-
- public ILog Log
- {
- get { return m_log; }
- }
- public ScriptEngine()
- {
- // For logging, just need any instance, doesn't matter
- Common.mySE = this;
- lock (ScriptEngines)
- {
- // Keep a list of ScriptEngines for shared threads
- // to process all instances
- ScriptEngines.Add(this);
- }
- }
- public void Initialise(Scene Sceneworld, IConfigSource config)
- {
- m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
- ConfigSource = config;
- m_Scene = Sceneworld;
- // Make sure we have config
- if (ConfigSource.Configs[ScriptEngineName] == null)
- ConfigSource.AddConfig(ScriptEngineName);
- ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
- m_enabled = ScriptConfigSource.GetBoolean("Enabled", true);
- if (!m_enabled)
- return;
- // Create all objects we'll be using
- m_EventQueueManager = new EventQueueManager(this);
- m_EventManager = new EventManager(this, true);
- // We need to start it
- m_ScriptManager = new ScriptManager(this);
- m_ScriptManager.Setup();
- m_AppDomainManager = new AppDomainManager(this);
- if (m_MaintenanceThread == null)
- m_MaintenanceThread = new MaintenanceThread();
- m_log.Info("[" + ScriptEngineName + "]: Reading configuration "+
- "from config section \"" + ScriptEngineName + "\"");
- ReadConfig();
- m_Scene.StackModuleInterface<IScriptModule>(this);
- }
- public void PostInitialise()
- {
- if (!m_enabled)
- return;
- m_EventManager.HookUpEvents();
- m_Scene.EventManager.OnScriptReset += OnScriptReset;
- m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
- m_Scene.EventManager.OnStartScript += OnStartScript;
- m_Scene.EventManager.OnStopScript += OnStopScript;
- m_ScriptManager.Start();
- }
- public void Shutdown()
- {
- // We are shutting down
- lock (ScriptEngines)
- {
- ScriptEngines.Remove(this);
- }
- }
- public void ReadConfig()
- {
- RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
- if (m_EventQueueManager != null) m_EventQueueManager.ReadConfig();
- if (m_EventManager != null) m_EventManager.ReadConfig();
- if (m_ScriptManager != null) m_ScriptManager.ReadConfig();
- if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig();
- if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig();
- }
- #region IRegionModule
- public void Close()
- {
- }
- public string Name
- {
- get { return "Common." + ScriptEngineName; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- public bool PostObjectEvent(uint localID, EventParams p)
- {
- return m_EventQueueManager.AddToObjectQueue(localID, p.EventName,
- p.DetectParams, p.Params);
- }
- public bool PostScriptEvent(UUID itemID, EventParams p)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- return m_EventQueueManager.AddToScriptQueue(localID, itemID,
- p.EventName, p.DetectParams, p.Params);
- }
- public DetectParams GetDetectParams(UUID itemID, int number)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return null;
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return null;
- DetectParams[] det = m_ScriptManager.GetDetectParams(id);
- if (number < 0 || number >= det.Length)
- return null;
- return det[number];
- }
- public int GetStartParameter(UUID itemID)
- {
- return m_ScriptManager.GetStartParameter(itemID);
- }
- public void SetMinEventDelay(UUID itemID, double delay)
- {
- // TODO in DotNet, done in XEngine
- throw new NotImplementedException();
- }
- #endregion
- public void SetState(UUID itemID, string state)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return;
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return;
- string currentState = id.State;
- if (currentState != state)
- {
- try
- {
- m_EventManager.state_exit(localID);
- }
- catch (AppDomainUnloadedException)
- {
- Console.WriteLine("[SCRIPT]: state change called when "+
- "script was unloaded. Nothing to worry about, "+
- "but noting the occurance");
- }
- id.State = state;
- try
- {
- int eventFlags = m_ScriptManager.GetStateEventFlags(localID,
- itemID);
- SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
- if (part != null)
- part.SetScriptEvents(itemID, eventFlags);
- m_EventManager.state_entry(localID);
- }
- catch (AppDomainUnloadedException)
- {
- Console.WriteLine("[SCRIPT]: state change called when "+
- "script was unloaded. Nothing to worry about, but "+
- "noting the occurance");
- }
- }
- }
- public bool GetScriptState(UUID itemID)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return false;
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return false;
- return id.Running;
- }
- public void SetScriptState(UUID itemID, bool state)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return;
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return;
- if (!id.Disabled)
- id.Running = state;
- }
- public void ApiResetScript(UUID itemID)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return;
- m_ScriptManager.ResetScript(localID, itemID);
- }
- public void ResetScript(UUID itemID)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return;
- m_ScriptManager.ResetScript(localID, itemID);
- }
- public void OnScriptReset(uint localID, UUID itemID)
- {
- ResetScript(itemID);
- }
- public void OnStartScript(uint localID, UUID itemID)
- {
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return;
- if (!id.Disabled)
- id.Running = true;
- }
- public void OnStopScript(uint localID, UUID itemID)
- {
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return;
-
- id.Running = false;
- }
- public void OnGetScriptRunning(IClientAPI controllingClient,
- UUID objectID, UUID itemID)
- {
- uint localID = m_ScriptManager.GetLocalID(itemID);
- if (localID == 0)
- return;
- InstanceData id = m_ScriptManager.GetScript(localID, itemID);
- if (id == null)
- return;
- IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
- if (eq == null)
- {
- controllingClient.SendScriptRunningReply(objectID, itemID,
- id.Running);
- }
- else
- {
- eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, id.Running, true),
- controllingClient.AgentId);
- }
- }
- public IScriptApi GetApi(UUID itemID, string name)
- {
- return m_ScriptManager.GetApi(itemID, name);
- }
- public IScriptWorkItem QueueEventHandler(Object o)
- {
- return null;
- }
- public string GetAssemblyName(UUID itemID)
- {
- return "";
- }
- public string GetXMLState(UUID itemID)
- {
- return "";
- }
- }
- }
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