Commit History

Author SHA1 Message Date
  idb 3fe966d6b3 An initial implementation of llMinEventDelay in XEngine. 16 years ago
  Melanie Thielker 833f5e8bed Refactor IEventReceiver back into IScriptEngine 16 years ago
  Teravus Ovares c26d0ebc19 * Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care. 16 years ago
  Homer Horwitz ae9e38bf3f Fixed (mono-)script handling for SL viewer 1.21: 16 years ago
  Homer Horwitz 649cd16fb4 Fix Mantis #2281: touch events in non-default states in DNE work again. 16 years ago
  Melanie Thielker cffd73c59f Reintroduces the discovery mechanism to use llRequestSimulatorData("", 128) 16 years ago
  Melanie Thielker 1cf0798863 Plumb in the start parameter in DNE 16 years ago
  Melanie Thielker 34cfd710ce DNE code cleanups 16 years ago
  Melanie Thielker e8d1235e91 Adds support for the "Running" checkbox and the "Reset" button, as well as 16 years ago
  Melanie Thielker 12a6b7c835 Yay! Common/ is gone! One API is achieved! 16 years ago
  Melanie Thielker 24628928c3 Add per-instance date to DNE to avoid serializing stuff 10 times a second. 16 years ago
  Melanie Thielker 824283ca3c Remove all the subclassing complexity and script server interfaces from 16 years ago
  Tedd Hansen e0264f67d6 Brushing rust of ye old commit 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 17 years ago
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. 17 years ago
  Tedd Hansen d02a90823f SCRIPTING STILL BROKEN 17 years ago
  Tedd Hansen a9c1f3fdb4 Experimental 17 years ago
  Tedd Hansen da8923450a Small bug in ResetScript 17 years ago
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. 17 years ago
  Tedd Hansen a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;) 17 years ago
  Tedd Hansen 260145a7e6 Dynamic loading of ScriptEngine in ScriptServer 17 years ago
  Tedd Hansen 6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) 17 years ago
  Tedd Hansen 527b5f86a2 In this commit I am using an editor feature called "Save All" before I commit. 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago
  Sean Dague 139994757c changes to pass nini config object to the modules that get 17 years ago
  lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin' 17 years ago