idb
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3fe966d6b3
An initial implementation of llMinEventDelay in XEngine.
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16 years ago |
Melanie Thielker
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833f5e8bed
Refactor IEventReceiver back into IScriptEngine
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16 years ago |
Teravus Ovares
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c26d0ebc19
* Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care.
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16 years ago |
Homer Horwitz
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ae9e38bf3f
Fixed (mono-)script handling for SL viewer 1.21:
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16 years ago |
Homer Horwitz
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649cd16fb4
Fix Mantis #2281: touch events in non-default states in DNE work again.
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16 years ago |
Melanie Thielker
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cffd73c59f
Reintroduces the discovery mechanism to use llRequestSimulatorData("", 128)
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16 years ago |
Melanie Thielker
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1cf0798863
Plumb in the start parameter in DNE
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16 years ago |
Melanie Thielker
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34cfd710ce
DNE code cleanups
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16 years ago |
Melanie Thielker
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e8d1235e91
Adds support for the "Running" checkbox and the "Reset" button, as well as
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16 years ago |
Melanie Thielker
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12a6b7c835
Yay! Common/ is gone! One API is achieved!
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16 years ago |
Melanie Thielker
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24628928c3
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
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16 years ago |
Melanie Thielker
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824283ca3c
Remove all the subclassing complexity and script server interfaces from
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16 years ago |
Tedd Hansen
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e0264f67d6
Brushing rust of ye old commit
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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17 years ago |
Tedd Hansen
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667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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17 years ago |
Tedd Hansen
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d02a90823f
SCRIPTING STILL BROKEN
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17 years ago |
Tedd Hansen
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a9c1f3fdb4
Experimental
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17 years ago |
Tedd Hansen
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da8923450a
Small bug in ResetScript
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17 years ago |
Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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17 years ago |
Tedd Hansen
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a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
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17 years ago |
Tedd Hansen
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260145a7e6
Dynamic loading of ScriptEngine in ScriptServer
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17 years ago |
Tedd Hansen
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6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
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17 years ago |
Tedd Hansen
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527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
Sean Dague
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139994757c
changes to pass nini config object to the modules that get
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17 years ago |
lbsa71
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a40e7100a2
* Gave ModuleLoader some good lovin'
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17 years ago |